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Searched refs:floatV (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp280 float floatV[4*4]; // At most mat4. \note Matrices here are column-major. member
289 float floatV[4]; member
520 result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i]; in getSamplerFillValue()
531 result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0]; in getSamplerFillValue()
567 result.val.floatV[i*cols + j] = original.val.floatV[j*rows + i]; in getTransposeMatrix()
586 result << de::floatToString(value.val.floatV[i], 2); in shaderVarValueStr()
619 result << de::floatToString(value.val.floatV[i], 2); in apiVarValueStr()
649 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); in generateRandomVarValue()
678 … case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = rnd.getFloat(0.0f, 1.0f); break; in generateRandomVarValue()
702 if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold) in apiVarValueEquals()
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/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp300 float floatV[4*4]; // At most mat4. \note Matrices here are column-major. member
309 float floatV[4]; member
569 result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i]; in getSamplerFillValue()
580 result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0]; in getSamplerFillValue()
616 result.val.floatV[i*cols + j] = original.val.floatV[j*rows + i]; in getTransposeMatrix()
635 result << de::floatToString(value.val.floatV[i], 2); in shaderVarValueStr()
668 result << de::floatToString(value.val.floatV[i], 2); in apiVarValueStr()
698 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); in generateRandomVarValue()
727 … case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = rnd.getFloat(0.0f, 1.0f); break; in generateRandomVarValue()
750 result.val.floatV[i] = 0.0f; in generateZeroVarValue()
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/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp240 float floatV[4*4]; // At most mat4. \note Matrices here are column-major. member
500 result.val.floatV[i] = sampler.val.samplerV.fillColor[i]; in getSamplerFillValue()
530 result << de::floatToString(value.val.floatV[i], 2); in shaderVarValueStr()
561 result << de::floatToString(value.val.floatV[i], 2); in apiVarValueStr()
589 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); in generateRandomVarValue()
623 result.val.floatV[i] = 0.0f; in generateZeroVarValue()
658 if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold) in apiVarValueEquals()
714 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); in getRandomBoolRepresentation()
715 if (result.val.floatV[i] == 0.0f) in getRandomBoolRepresentation()
716 result.val.floatV[i] = 1.0f; in getRandomBoolRepresentation()
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