Searched refs:fog_mode (Results 1 – 7 of 7) sorted by relevance
248 GLenum fog_mode, GLboolean saturate) in _mesa_append_fog_code() argument261 if (fog_mode == GL_NONE) { in _mesa_append_fog_code()316 if (fog_mode == GL_LINEAR) { in _mesa_append_fog_code()335 assert(fog_mode == GL_EXP || fog_mode == GL_EXP2); in _mesa_append_fog_code()346 = (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW; in _mesa_append_fog_code()351 if (fog_mode == GL_EXP2) { in _mesa_append_fog_code()
42 GLenum fog_mode, GLboolean saturate);
54 uint32_t fog_mode : 2; member113 uint32_t fog_mode : 2; member343 boolean need_aVtx = key->lighting || key->fog_mode || key->pointscale || key->ucp; in nine_ff_build_vs()963 if (key->fog_mode) { in nine_ff_build_vs()975 if (key->fog_mode == D3DFOG_EXP) { in nine_ff_build_vs()980 if (key->fog_mode == D3DFOG_EXP2) { in nine_ff_build_vs()986 if (key->fog_mode == D3DFOG_LINEAR) { in nine_ff_build_vs()1500 if (key->fog_mode) { in nine_ff_build_ps()1527 if (key->fog_mode == D3DFOG_EXP) { in nine_ff_build_ps()1532 if (key->fog_mode == D3DFOG_EXP2) { in nine_ff_build_ps()[all …]
67 uint8_t fog_mode; member
169 info.fog_mode = device->context.rs[D3DRS_FOGTABLEMODE]; in NinePixelShader9_GetVariant()
3445 if (tx->info->fog_mode != D3DFOG_NONE) { in shader_add_ps_fog_stage()3454 if (tx->info->fog_mode == D3DFOG_LINEAR) { in shader_add_ps_fog_stage()3459 } else if (tx->info->fog_mode == D3DFOG_EXP) { in shader_add_ps_fog_stage()3464 } else if (tx->info->fog_mode == D3DFOG_EXP2) { in shader_add_ps_fog_stage()
106 GLuint fog_mode:2; /**< FOG_x */ member465 key->fog_mode = translate_fog_mode(ctx->Fog.Mode); in make_state_key()1087 switch (key->fog_mode) { in emit_fog_instructions()1183 if (key->fog_mode) { in emit_instructions()