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Searched refs:force_persample (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/amd/common/
Dac_nir_to_llvm.h116 bool force_persample; member
Dac_nir_to_llvm.c2880 ctx->shader_info->fs.force_persample = true; in visit_intrinsic()
2884 ctx->shader_info->fs.force_persample = true; in visit_intrinsic()
3799 ctx->shader_info->fs.force_persample = true; in handle_fs_input_decl()
/external/mesa3d/src/amd/vulkan/
Dradv_pipeline.c1043 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.force_persample) { in radv_pipeline_init_multisample_state()