Searched refs:force_zeros (Results 1 – 3 of 3) sorted by relevance
55 bool force_zeros; member
288 if (swizzle->force_zeros) { in sbe_set_gen8_3DSTATE_SBE_SWIZ()
1236 swizzles[dst_slot].force_zeros = false; in ilo_shader_select_kernel_sbe()