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/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp478 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D() local
480 u = fPaintingData.fGradient[channel][b00].dot(fractionValue); in noise2D()
481 fractionValue.fX -= SK_Scalar1; // Offset (-1,0) in noise2D()
482 v = fPaintingData.fGradient[channel][b10].dot(fractionValue); in noise2D()
484 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) in noise2D()
485 v = fPaintingData.fGradient[channel][b11].dot(fractionValue); in noise2D()
486 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()
487 u = fPaintingData.fGradient[channel][b01].dot(fractionValue); in noise2D()