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Searched refs:fragColor (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp361 const char* const fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in specializeFragmentShader() local
367 genCompareOp(output, fragColor, spec.values, "", DE_NULL); in specializeFragmentShader()
409 params.insert(pair<string, string>("POSITION_FRAG_COLOR", fragColor)); in specializeFragmentShader()
473 const char* const fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in generateFragmentSpecialization() local
479 genCompareOp(output, fragColor, specParams.caseSpec.values, "", DE_NULL); in generateFragmentSpecialization()
497 params.insert(pair<string, string>("FRAG_COLOR", fragColor)); in generateFragmentSpecialization()
/external/webrtc/webrtc/api/objc/
DRTCOpenGLVideoRenderer.mm43 #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n"
44 #define FRAGMENT_SHADER_COLOR "fragColor"
/external/webrtc/talk/app/webrtc/objc/
DRTCOpenGLVideoRenderer.mm64 #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n"
65 #define FRAGMENT_SHADER_COLOR "fragColor"
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp1004 rr::GenericVec4 fragColor; in shadePrimitives() local
1007 fragColor = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f); in shadePrimitives()
1008 output.EmitVertex(vertex->position, pointSize, &fragColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1012 rr::GenericVec4 fragColor; in shadePrimitives() local
1013 fragColor = colors[packets[packetNdx].primitiveIDIn % 4]; in shadePrimitives()
1015 …output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, &fragColor, packet… in shadePrimitives()
1016 …output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, &fragColor, packet… in shadePrimitives()
1017 …output.EmitVertex(vertex->position + tcu::Vec4(0.0f, 0.05f, 0.0f, 0.0f), 1.0f, &fragColor, packet… in shadePrimitives()
1330 rr::GenericVec4 fragColor; in shadePrimitives() local
1332 fragColor = color; in shadePrimitives()
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/external/mesa3d/src/gallium/docs/source/
Dtgsi.rst3462 bound cbufs. This facilitates OpenGL's fragColor output vs fragData[0] where
3463 fragData is directed to a single color buffer, but fragColor is broadcast.