Searched refs:fragDecl (Results 1 – 1 of 1) sorted by relevance
256 std::ostringstream vertDecl, vertMain, fragDecl, fragMain; in genShaderSources() local264 fragDecl << "#version 310 es\n\n" in genShaderSources()312 fragDecl << glu::declare(structType, 0) << ";\n"; in genShaderSources()322 …fragDecl << "uniform " << (layoutInFrag ? layout : "") << glu::declare(uniformInfo.type, uniName) … in genShaderSources()360 return glu::makeVtxFragSources(vertDecl.str() + vertMain.str(), fragDecl.str() + fragMain.str()); in genShaderSources()