Searched refs:fragIn (Results 1 – 1 of 1) sorted by relevance
232 const char* const fragIn = usesInout ? "in" : "varying"; in genFragmentShader() local260 shader << fragIn << " " << floatTypeStr << " " << val.name << ";\n"; in genFragmentShader()262 shader << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n"; in genFragmentShader()360 const char* const fragIn = usesInout ? "in" : "varying"; in specializeFragmentShader() local381 decl << fragIn << " " << floatTypeStr << " " << val.name << ";\n"; in specializeFragmentShader()384 decl << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n"; in specializeFragmentShader()