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Searched refs:fragIn (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp232 const char* const fragIn = usesInout ? "in" : "varying"; in genFragmentShader() local
260 shader << fragIn << " " << floatTypeStr << " " << val.name << ";\n"; in genFragmentShader()
262 shader << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n"; in genFragmentShader()
360 const char* const fragIn = usesInout ? "in" : "varying"; in specializeFragmentShader() local
381 decl << fragIn << " " << floatTypeStr << " " << val.name << ";\n"; in specializeFragmentShader()
384 decl << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n"; in specializeFragmentShader()