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Searched refs:fragSrc (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp152 std::ostringstream fragSrc; in init() local
153 fragSrc << "#version 300 es\n"; in init()
154 fragSrc << "layout(location = 0) out mediump vec4 o_color;\n"; in init()
155 fragSrc << "in mediump vec2 v_coords;\n"; in init()
158fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(sampler… in init()
160 fragSrc << "void main (void)\n" in init()
166 fragSrc << "\t" << glu::getPrecisionName(samplerPrec) << " vec4 r = "; in init()
168 fragSrc << "\tr += "; in init()
171 fragSrc << "vec4("; in init()
173 fragSrc << "texture(u_sampler" << texNdx << ", v_coords)"; in init()
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Des3pDepthTests.cpp353 const string fragSrc = "#version 300 es\n" in getGridDiscardFragmentShader() local
370 return tcu::StringTemplate(fragSrc).specialize(params); in getGridDiscardFragmentShader()
/external/deqp/modules/gles2/performance/
Des2pTextureCases.cpp143 std::ostringstream fragSrc; in init() local
144 fragSrc << "varying mediump vec2 v_coords;\n"; in init()
147 fragSrc << "uniform sampler2D u_sampler" << texNdx << ";\n"; in init()
149 fragSrc << "void main (void)\n" in init()
153fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx <… in init()
155 fragSrc << " gl_FragColor = r;\n" in init()
158 m_fragShaderSource = fragSrc.str(); in init()
/external/deqp/modules/gles3/functional/
Des3fFragDepthTests.cpp100 …eCase (Context& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFun…
111 …eCase (Context& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFun… in FragDepthCompareCase() argument
113 , m_fragSrc (fragSrc) in FragDepthCompareCase()
273 …Case (Context& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFun…
283 …eCase (Context& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFun… in FragDepthWriteCase() argument
285 , m_fragSrc (fragSrc) in FragDepthWriteCase()
451 const char* fragSrc; in init() member
580 …agDepthWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalF… in init()
586 …DepthCompareCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalF… in init()
Des3fShaderApiTests.cpp1234 const std::string fragSrc = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in test() local
1236 const glu::ProgramSources sources = glu::makeVtxFragSources(vertSrc, fragSrc); in test()
1277 const char* fragSrc = in getShaderSource() local
1291 return (shaderType == glu::SHADERTYPE_VERTEX) ? vertSrc : fragSrc; in getShaderSource()
1359 const std::string fragSrc = getShaderSource(glu::SHADERTYPE_FRAGMENT); in test() local
1361 const glu::ProgramSources sources = glu::makeVtxFragSources(vertSrc, fragSrc); in test()
Des3fShaderTextureFunctionTests.cpp1084 const std::string fragSrc = genFragmentShader(); in initShader() local
1087 … = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertSrc, fragSrc)); in initShader()
/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp150 const char* fragSrc = getFragSrc(glslVersion); in QuadRenderer() local
152 m_program = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(vertSrc, fragSrc)); in QuadRenderer()
DglsTextureTestUtil.cpp257 std::string fragSrc = tcu::StringTemplate(fragShaderTemplate).specialize(params); in getProgram() local
259 …derProgram* progObj = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(vertSrc, fragSrc)); in getProgram()
DglsUniformBlockCase.cpp1428 std::ostringstream fragSrc; in iterate() local
1431 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
1433 glu::ShaderProgram program(m_renderCtx, glu::makeVtxFragSources(vtxSrc.str(), fragSrc.str())); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderStructTests.cpp97 std::string fragSrc; in createStructCase() local
112 fragSrc = defaultFragSrc; in createStructCase()
125 fragSrc = tcu::StringTemplate(shaderSrc.str()).specialize(spParams); in createStructCase()
128 …aderStructCase(testCtx, name, description, isVertexCase, evalFunc, uniformFunc, vertSrc, fragSrc)); in createStructCase()