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/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp582 const tcu::Vec4 fragmentColor = tcu::sRGBToLinear(fbColor) + uniformColor; in genReferenceTexture() local
583 tcu::clear(reference.getAccess(), tcu::linearToSRGB(fragmentColor)); in genReferenceTexture()