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/external/deqp/framework/opengl/
DgluShaderLibrary.cpp1358 vector<string> fragmentSources; in parseShaderCase() local
1408 case TOKEN_FRAGMENT: fragmentSources.push_back(source); break; in parseShaderCase()
1470 !fragmentSources.empty() || in parseShaderCase()
1525 spec.programs[0].sources.sources[SHADERTYPE_FRAGMENT].swap(fragmentSources); in parseShaderCase()
1536 !fragmentSources.empty() || in parseShaderCase()