Searched refs:fragment_shader_stream (Results 1 – 1 of 1) sorted by relevance
209 std::ostringstream fragment_shader_stream; in GenerateFragmentShader() local210 fragment_shader_stream << "#version 300 es\n" in GenerateFragmentShader()215 fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i in GenerateFragmentShader()218 fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n" in GenerateFragmentShader()229 fragment_shader_stream << " if (alphaCover > 0.5/255.0) {\n"; in GenerateFragmentShader()231 fragment_shader_stream in GenerateFragmentShader()241 fragment_shader_stream << " }\n"; in GenerateFragmentShader()242 fragment_shader_stream << " oFragColor = vec4(color, 1.0 - alphaCover);\n" in GenerateFragmentShader()244 return fragment_shader_stream.str(); in GenerateFragmentShader()