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Searched refs:fragment_shader_stream (Results 1 – 1 of 1) sorted by relevance

/external/drm_hwcomposer/
Dglworker.cpp209 std::ostringstream fragment_shader_stream; in GenerateFragmentShader() local
210 fragment_shader_stream << "#version 300 es\n" in GenerateFragmentShader()
215 fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i in GenerateFragmentShader()
218 fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n" in GenerateFragmentShader()
229 fragment_shader_stream << " if (alphaCover > 0.5/255.0) {\n"; in GenerateFragmentShader()
231 fragment_shader_stream in GenerateFragmentShader()
241 fragment_shader_stream << " }\n"; in GenerateFragmentShader()
242 fragment_shader_stream << " oFragColor = vec4(color, 1.0 - alphaCover);\n" in GenerateFragmentShader()
244 return fragment_shader_stream.str(); in GenerateFragmentShader()