Searched refs:fragment_stage (Results 1 – 1 of 1) sorted by relevance
2860 int fragment_stage = get_shader_stage_id(VK_SHADER_STAGE_FRAGMENT_BIT); in validate_and_capture_pipeline_shader_state() local2894 while (!shaders[producer] && producer != fragment_stage) { in validate_and_capture_pipeline_shader_state()2899 for (; producer != fragment_stage && consumer <= fragment_stage; consumer++) { in validate_and_capture_pipeline_shader_state()2910 if (shaders[fragment_stage]) { in validate_and_capture_pipeline_shader_state()2911 …te_fs_outputs_against_render_pass(report_data, shaders[fragment_stage], entrypoints[fragment_stage… in validate_and_capture_pipeline_shader_state()