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Searched refs:fragment_stage (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp2860 int fragment_stage = get_shader_stage_id(VK_SHADER_STAGE_FRAGMENT_BIT); in validate_and_capture_pipeline_shader_state() local
2894 while (!shaders[producer] && producer != fragment_stage) { in validate_and_capture_pipeline_shader_state()
2899 for (; producer != fragment_stage && consumer <= fragment_stage; consumer++) { in validate_and_capture_pipeline_shader_state()
2910 if (shaders[fragment_stage]) { in validate_and_capture_pipeline_shader_state()
2911 …te_fs_outputs_against_render_pass(report_data, shaders[fragment_stage], entrypoints[fragment_stage in validate_and_capture_pipeline_shader_state()