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Searched refs:frame_under_shoot_limit (Results 1 – 6 of 6) sorted by relevance

/external/libvpx/libvpx/vp8/encoder/
Dratectrl.c1357 void vp8_compute_frame_size_bounds(VP8_COMP *cpi, int *frame_under_shoot_limit, in vp8_compute_frame_size_bounds() argument
1364 *frame_under_shoot_limit = 0; in vp8_compute_frame_size_bounds()
1369 *frame_under_shoot_limit = cpi->this_frame_target * 7 / 8; in vp8_compute_frame_size_bounds()
1374 *frame_under_shoot_limit = cpi->this_frame_target * 7 / 8; in vp8_compute_frame_size_bounds()
1385 *frame_under_shoot_limit = cpi->this_frame_target * 6 / 8; in vp8_compute_frame_size_bounds()
1392 *frame_under_shoot_limit = cpi->this_frame_target * 4 / 8; in vp8_compute_frame_size_bounds()
1395 *frame_under_shoot_limit = cpi->this_frame_target * 5 / 8; in vp8_compute_frame_size_bounds()
1406 *frame_under_shoot_limit = cpi->this_frame_target * 2 / 8; in vp8_compute_frame_size_bounds()
1409 *frame_under_shoot_limit = cpi->this_frame_target * 5 / 8; in vp8_compute_frame_size_bounds()
1420 *frame_under_shoot_limit -= 200; in vp8_compute_frame_size_bounds()
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Dratectrl.h28 int *frame_under_shoot_limit,
Donyx_if.c3257 int frame_under_shoot_limit; in encode_frame_to_data_rate() local
3805 vp8_compute_frame_size_bounds(cpi, &frame_under_shoot_limit, in encode_frame_to_data_rate()
4027 vp8_compute_frame_size_bounds(cpi, &frame_under_shoot_limit, in encode_frame_to_data_rate()
4115 frame_under_shoot_limit, Q, top_index, in encode_frame_to_data_rate()
/external/libvpx/libvpx/vp9/encoder/
Dvp9_ratectrl.h240 int *frame_under_shoot_limit,
Dvp9_ratectrl.c1268 int *frame_under_shoot_limit, in vp9_rc_compute_frame_size_bounds() argument
1271 *frame_under_shoot_limit = 0; in vp9_rc_compute_frame_size_bounds()
1278 *frame_under_shoot_limit = VPXMAX(frame_target - tol_low - 100, 0); in vp9_rc_compute_frame_size_bounds()
Dvp9_encoder.c3672 int frame_under_shoot_limit; local
3723 &frame_under_shoot_limit,
3824 rc->projected_frame_size <= frame_under_shoot_limit)) {
3832 rc->projected_frame_size >= frame_under_shoot_limit) {
3847 frame_under_shoot_limit, q,