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Searched refs:frg_id (Results 1 – 1 of 1) sorted by relevance

/external/eigen/unsupported/test/
Dopenglsupport.cpp76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER); in createShader() local
87 glShaderSource(frg_id, 1, &frg, 0); in createShader()
88 glCompileShader(frg_id); in createShader()
89 glGetShaderiv(frg_id,GL_COMPILE_STATUS,&ok); in createShader()
96 glAttachShader(prg_id, frg_id); in createShader()