Searched refs:fs_rgba (Results 1 – 2 of 2) sorted by relevance
117 void *fs_rgba; member
442 c->fs_rgba = create_frag_shader_rgba(c); in init_shaders()443 if (!c->fs_rgba) { in init_shaders()462 c->pipe->delete_fs_state(c->pipe, c->fs_rgba); in cleanup_shaders()1092 s->layers[layer].fs = c->fs_rgba; in vl_compositor_set_rgba_layer()