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Searched refs:fs_texfetch_depth_msaa (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c94 void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES]; member
470 if (ctx->fs_texfetch_depth_msaa[i]) in util_blitter_destroy()
471 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]); in util_blitter_destroy()
978 void **shader = &ctx->fs_texfetch_depth_msaa[target]; in blitter_get_fs_texfetch_depth()