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Searched refs:fs_traits (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/xa/
Dxa_tgsi.c69 print_fs_traits(int fs_traits) in print_fs_traits() argument
95 if (fs_traits & k) in print_fs_traits()
440 create_fs(struct pipe_context *pipe, unsigned fs_traits) in create_fs() argument
448 unsigned has_mask = (fs_traits & FS_MASK) != 0; in create_fs()
449 unsigned is_fill = (fs_traits & FS_FILL) != 0; in create_fs()
450 unsigned is_composite = (fs_traits & FS_COMPOSITE) != 0; in create_fs()
451 unsigned is_solid = (fs_traits & FS_SOLID_FILL) != 0; in create_fs()
452 unsigned is_lingrad = (fs_traits & FS_LINGRAD_FILL) != 0; in create_fs()
453 unsigned is_radgrad = (fs_traits & FS_RADGRAD_FILL) != 0; in create_fs()
454 unsigned comp_alpha_mask = fs_traits & FS_COMPONENT_ALPHA; in create_fs()
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Dxa_composite.c330 unsigned vs_traits = 0, fs_traits = 0; in bind_shaders() local
339 fs_traits |= FS_SRC_REPEAT_NONE; in bind_shaders()
343 fs_traits |= FS_SOLID_FILL | FS_FILL; in bind_shaders()
350 fs_traits |= FS_COMPOSITE; in bind_shaders()
354 fs_traits |= picture_format_fixups(src_pic, 0); in bind_shaders()
359 fs_traits |= FS_MASK; in bind_shaders()
362 fs_traits |= FS_MASK_REPEAT_NONE; in bind_shaders()
370 fs_traits |= FS_CA_SRCALPHA; in bind_shaders()
372 fs_traits |= FS_CA_FULL; in bind_shaders()
375 fs_traits |= picture_format_fixups(mask_pic, 1); in bind_shaders()
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Dxa_yuv.c58 unsigned vs_traits = 0, fs_traits = 0; in xa_yuv_bind_shaders() local
62 fs_traits |= FS_YUV; in xa_yuv_bind_shaders()
64 shader = xa_shaders_get(r->shaders, vs_traits, fs_traits); in xa_yuv_bind_shaders()
Dxa_renderer.c416 uint32_t fs_traits = FS_COMPOSITE; in renderer_copy_prepare() local
470 fs_traits |= FS_SRC_LUMINANCE; in renderer_copy_prepare()
473 fs_traits |= FS_DST_LUMINANCE; in renderer_copy_prepare()
476 fs_traits |= FS_SRC_SET_ALPHA; in renderer_copy_prepare()
478 shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits); in renderer_copy_prepare()
Dxa_context.c299 unsigned vs_traits, fs_traits; in xa_solid_prepare() local
324 fs_traits = FS_SOLID_FILL; in xa_solid_prepare()
331 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits); in xa_solid_prepare()
Dxa_priv.h234 unsigned vs_traits, unsigned fs_traits);