Searched refs:fullMask (Results 1 – 1 of 1) sorted by relevance
1166 const deUint32 fullMask = (deUint32)0xAAAAAAAAUL; in preDraw() local1168 const deUint32 effectiveMask = fullMask & maskMask; in preDraw()1195 const deUint32 fullMask = (1U << m_numTargetSamples) - 1; in postDraw() local1198 gl.sampleMaski(0, fullMask); in postDraw()2068 const deUint32 fullMask = (1U << m_numTargetSamples) - 1; in postDraw() local2071 gl.sampleMaski(0, fullMask); in postDraw()