Searched refs:gameHeight (Results 1 – 15 of 15) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | LevelBuilder.java | 92 … final int idealSize = (int)Math.max(params.gameWidth * 1.5f, params.gameHeight * 1.5f); in buildBackground() 105 …loat scrollSpeedY = Math.min((float)(height - params.gameHeight) / (levelHeight - params.gameHeigh… in buildBackground()
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D | CameraSystem.java | 174 final float height = sSystemRegistry.contextParameters.gameHeight / 2.0f; in pointVisible() 214 final float height = sSystemRegistry.contextParameters.gameHeight; in snapFocalPointToWorldBoundsY() 217 … worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.gameHeight); in snapFocalPointToWorldBoundsY()
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D | DebugSystem.java | 64 + (params.gameHeight / 2)); in drawShape() 67 && mWorkVector.y + height >= 0.0f && mWorkVector.y < params.gameHeight) { in drawShape()
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D | GameRenderer.java | 64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { in GameRenderer() argument 68 mHeight = gameHeight; in GameRenderer() 70 mHalfHeight = gameHeight / 2; in GameRenderer()
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D | Game.java | 62 …rap(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int difficulty)… in bootstrap() argument 64 mRenderer = new GameRenderer(context, this, gameWidth, gameHeight); in bootstrap() 75 params.gameHeight = gameHeight; in bootstrap() 77 params.viewScaleY = (float)viewHeight / gameHeight; in bootstrap()
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D | ContextParameters.java | 27 public int gameHeight; field in ContextParameters
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D | HudSystem.java | 294 params.gameHeight - height - FUEL_BAR_EDGE_PADDING); in update() 389 mCoinLocation.y = params.gameHeight - tex.height - COLLECTABLE_EDGE_PADDING; in update() 409 mRubyLocation.y = params.gameHeight - tex.height - COLLECTABLE_EDGE_PADDING; in update() 455 bitmap.setHeight(params.gameHeight); in update()
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D | RenderComponent.java | 64 + (params.gameHeight / 2)); in update()
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D | DrawableFactory.java | 95 result.setViewSize(params.gameWidth, params.gameHeight); in allocate()
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D | InputSystem.java | 56 mTouchScreen.press(index, time.getGameTime(), x, params.gameHeight - y); in touchDown()
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D | ScrollerComponent.java | 81 mHalfHeight = sSystemRegistry.contextParameters.gameHeight / 2.0f; //height / 2.0f; in setup()
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D | LifetimeComponent.java | 95 if (dx > context.gameWidth || dy > context.gameHeight) { in update()
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D | LevelSystem.java | 147 scrollSpeed, params.gameWidth, params.gameHeight, in loadLevel()
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D | PatrolComponent.java | 212 if (dx > context.gameWidth / 2.0f || dy > context.gameHeight / 2.0f) { in updateAttack()
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D | GameObjectFactory.java | 193 final float halfHeight2 = (context.gameHeight * 0.5f) * (context.gameHeight * 0.5f); in GameObjectFactory() 6491 object.height = params.gameHeight;
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