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Searched refs:gammaCorrect (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/
DGrPaint.h76 void setGammaCorrect(bool gammaCorrect) { in setGammaCorrect() argument
77 this->setDisableOutputConversionToSRGB(!gammaCorrect); in setGammaCorrect()
78 this->setAllowSRGBInputs(gammaCorrect); in setGammaCorrect()
/external/skia/src/gpu/ops/
DGrDrawVerticesOp.h40 GrAAType, bool gammaCorrect, sk_sp<GrColorSpaceXform>,
44 GrPrimitiveType, GrAAType, bool gammaCorrect, sk_sp<GrColorSpaceXform>,
DGrDrawVerticesOp.cpp17 bool gammaCorrect, in Make() argument
24 aaType, gammaCorrect, std::move(colorSpaceXform), in Make()
30 GrAAType aaType, bool gammaCorrect, in GrDrawVerticesOp() argument
45 fLinearizeColors = gammaCorrect && vertices->hasColors(); in GrDrawVerticesOp()
DGrSmallPathRenderer.cpp146 bool gammaCorrect, in Make() argument
149 shapeCache, shapeList, gammaCorrect, in Make()
155 ShapeDataList* shapeList, bool gammaCorrect, in SmallPathOp() argument
187 fGammaCorrect = gammaCorrect; in SmallPathOp()
822 bool gammaCorrect = random->nextBool(); in GR_DRAW_OP_TEST_DEFINE() local
829 &gTestStruct.fShapeList, gammaCorrect, GrGetRandomStencil(random, context)); in GR_DRAW_OP_TEST_DEFINE()
/external/skia/dm/
DDMJsonWriter.cpp60 result["options"]["gamma_correct"] = gBitmapResults[i].gammaCorrect ? "yes" : "no"; in DumpJson()
119 br.gammaCorrect = 0 == strcmp("yes", r["options"]["gamma_correct"].asCString()); in ReadJson()
DDMJsonWriter.h32 bool gammaCorrect; // Old configs are not gamma correct, some new ones are. member
DDM.cpp1135 bool gammaCorrect = false; in WriteToDisk() local
1137 gammaCorrect = SkToBool(bitmap->info().colorSpace()); in WriteToDisk()
1146 result.gammaCorrect = gammaCorrect; in WriteToDisk()
/external/skia/src/shaders/gradients/
DSkGradientShaderPriv.h350 bool gammaCorrect) in CreateArgs()
356 , fGammaCorrect(gammaCorrect) {} in CreateArgs()
/external/skia/src/gpu/gl/
DGrGLGpu.h299 bool generateMipmap(GrGLTexture* texture, bool gammaCorrect);
DGrGLGpu.cpp4015 bool GrGLGpu::generateMipmap(GrGLTexture* texture, bool gammaCorrect) { in generateMipmap() argument
4036 this->flushFramebufferSRGB(gammaCorrect); in generateMipmap()
4037 } else if (!gammaCorrect) { in generateMipmap()
4078 this->bindTexture(0, params, gammaCorrect, texture); in generateMipmap()