Searched refs:genRandom (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 4043 virtual T genRandom (const FloatFormat&, Precision, Random&) const { return T(); } in genRandom() function in deqp::gls::BuiltinPrecisionTests::Sampling 4069 int genRandom (const FloatFormat&, Precision prec, Random& rnd) const in genRandom() function in deqp::gls::BuiltinPrecisionTests::DefaultSampling 4104 float genRandom (const FloatFormat& format, Precision prec, Random& rnd) const; 4110 float DefaultSampling<float>::genRandom (const FloatFormat& format, in genRandom() function in deqp::gls::BuiltinPrecisionTests::DefaultSampling 4223 Value genRandom (const FloatFormat& fmt, Precision prec, Random& rnd) const in genRandom() function in deqp::gls::BuiltinPrecisionTests::DefaultSampling 4228 ret[ndx] = instance<DefaultSampling<T> >().genRandom(fmt, prec, rnd); in genRandom() 4255 Value genRandom (const FloatFormat& fmt, Precision prec, Random& rnd) const in genRandom() function in deqp::gls::BuiltinPrecisionTests::DefaultSampling 4261 ret(rowNdx, colNdx) = instance<DefaultSampling<T> >().genRandom(fmt, prec, rnd); in genRandom() 4835 const typename In::In0 in0 = samplings.in0.genRandom(floatFormat, intPrecision, rnd); in generateInputs() 4836 const typename In::In1 in1 = samplings.in1.genRandom(floatFormat, intPrecision, rnd); in generateInputs() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 4014 virtual T genRandom (const FloatFormat&, Precision, Random&) const { return T(); } in genRandom() function in vkt::shaderexecutor::Sampling 4040 int genRandom (const FloatFormat&, Precision prec, Random& rnd) const in genRandom() function in vkt::shaderexecutor::DefaultSampling 4075 float genRandom (const FloatFormat& format, Precision prec, Random& rnd) const; 4081 float DefaultSampling<float>::genRandom (const FloatFormat& format, in genRandom() function in vkt::shaderexecutor::DefaultSampling 4194 Value genRandom (const FloatFormat& fmt, Precision prec, Random& rnd) const in genRandom() function in vkt::shaderexecutor::DefaultSampling 4199 ret[ndx] = instance<DefaultSampling<T> >().genRandom(fmt, prec, rnd); in genRandom() 4226 Value genRandom (const FloatFormat& fmt, Precision prec, Random& rnd) const in genRandom() function in vkt::shaderexecutor::DefaultSampling 4232 ret(rowNdx, colNdx) = instance<DefaultSampling<T> >().genRandom(fmt, prec, rnd); in genRandom() 4805 const typename In::In0 in0 = samplings.in0.genRandom(floatFormat, intPrecision, rnd); in generateInputs() 4806 const typename In::In1 in1 = samplings.in1.genRandom(floatFormat, intPrecision, rnd); in generateInputs() [all …]
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