/external/deqp/framework/opengl/ |
D | gluObjectWrapper.cpp | 78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
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D | gluES3PlusWrapperFuncs.inl | 105 dst->genVertexArrays = src.genVertexArrays;
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D | gluES3PlusWrapperContext.cpp | 91 gl.genVertexArrays(1, &defaultVAO); in Context()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextUtil.cpp | 69 ctx.genVertexArrays(1, &vaoID); in drawQuadWithVaoBuffers()
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D | sglrGLContext.hpp | 155 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays);
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D | sglrContext.hpp | 143 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays) = DE_NULL;
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/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 126 gl.genVertexArrays(1, &vertexArray); in checkFramebufferSize() 226 gl.genVertexArrays(1, &vertexArray); in checkFramebufferRenderable()
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D | es31fMultisampleShaderRenderCase.cpp | 149 gl.genVertexArrays(1, &m_renderVao); in init() 175 gl.genVertexArrays(1, &m_resolveVao); in init()
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D | es31fDrawTests.cpp | 852 ctx.genVertexArrays(1, &vaoID); in renderTo() 1499 gl.genVertexArrays(1, &vaoID); in renderTo() 2334 gl.genVertexArrays(1, &vaoID); in iterate() 2502 gl.genVertexArrays(1, &vaoID); in iterate() 2633 gl.genVertexArrays(1, &vaoID); in iterate()
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D | es31fTextureMultisampleTests.cpp | 218 gl.genVertexArrays (1, &m_vaoID); in init() 656 gl.genVertexArrays (1, &m_vaoID); in init()
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceMeasurer.cpp | 150 gl.genVertexArrays(1, &m_vao); in init()
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D | glsBufferTestUtil.cpp | 459 gl.genVertexArrays(1, &m_vao); in VertexArrayVerifier() 697 gl.genVertexArrays(1, &m_vao); in IndexArrayVerifier()
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D | glsStateChangePerfTestCases.cpp | 473 gl.genVertexArrays(1, &vertexArray); in requireVertexArrays()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 93 gl->genVertexArrays = &glGenVertexArrays;
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D | glwInitES31Direct.inl | 105 gl->genVertexArrays = &glGenVertexArrays;
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D | glwInitES32Direct.inl | 121 gl->genVertexArrays = &glGenVertexArrays;
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D | glwFunctions.inl | 188 glGenVertexArraysFunc genVertexArrays; variable
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D | glwInitES30.inl | 93 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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D | glwInitGL30.inl | 95 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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D | glwInitGL31.inl | 98 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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D | glwInitGL32.inl | 105 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 168 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao); in init()
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/external/skia/src/gpu/gl/ |
D | GrGLCreateNullInterface.cpp | 454 GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override { in genVertexArrays() function in __anon0b8a6d580111::NullInterface
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D | GrGLTestInterface.cpp | 85 fFunctions.fGenVertexArrays = bind_to_member(this, &GrGLTestInterface::genVertexArrays); in GrGLTestInterface()
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/external/skia/tools/gpu/gl/debug/ |
D | DebugGLTestContext.cpp | 573 GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint* ids) override { in genVertexArrays() function in __anonfa2854ca0111::DebugInterface
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