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Searched refs:generateFragmentShader (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp130 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarat… in generateFragmentShader() function
1153 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1296 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1510 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1620 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1800 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1905 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
2069 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
2174 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader() function
788 …<< glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_out… in FragmentShaderExecutor()
DglsUniformBlockCase.cpp1130 void generateFragmentShader (std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInt… in generateFragmentShader() function
1431 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockCase.cpp1369 std::string generateFragmentShader (const ShaderInterface& interface, const UniformLayout& layout, … in generateFragmentShader() function
2288 …m_fragShaderSource = generateFragmentShader(m_interface, m_uniformLayout, m_blockPointers, m_matri… in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp399 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader() function
1498 …programCollection.glslSources.add("frag") << glu::FragmentSource(generateFragmentShader(shaderSpec… in generateSources()