Searched refs:generateTexture (Results 1 – 10 of 10) sorted by relevance
109 final int rgbTexture = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); in testRgbRendering()151 yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); in testYuvRendering()241 rgbTexture = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
149 int oesTextureId = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES); in testEncoderUsingTextures()
63 public static int generateTexture(int target) { in generateTexture() method in GlUtil
60 textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); in GlTextureFrameBuffer()
335 oesTextureId = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
504 yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); in renderFrameOnRenderThread()
193 yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); in createTextures()
144 sk_sp<GrTextureProxy> generateTexture(GrContext*, const SkImageInfo& info,
67 sk_sp<GrTextureProxy> SkImageGenerator::generateTexture(GrContext* ctx, const SkImageInfo& info, in generateTexture() function in SkImageGenerator
772 generator->generateTexture(ctx, genPixelsInfo, fOrigin, behavior)) { in lockTextureProxy()