Searched refs:getCoords (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 149 const Vec4* getCoords (void) const { return &m_coords[0]; } in getCoords() function in deqp::gls::QuadGrid 154 Vec4 getCoords (float sx, float sy) const; 210 m_coords[vtxNdx] = getCoords(sx, sy); in QuadGrid() 243 inline Vec4 QuadGrid::getCoords (float sx, float sy) const in getCoords() function in deqp::gls::QuadGrid 304 coords = quadGrid.getCoords(sx, sy); in reset() 545 …vertexArrays.push_back(va::Float("a_coords", 4, numElements, 0, (const float*)quadGrid.getCoords(… in getDefaultVertexArrays()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 159 const tcu::Vec4* getCoords (void) const { return &m_coords[0]; } in getCoords() function in vkt::sr::QuadGrid 165 tcu::Vec4 getCoords (float sx, float sy) const; 225 m_coords[vtxNdx] = getCoords(sx, sy); in QuadGrid() 261 inline tcu::Vec4 QuadGrid::getCoords (float sx, float sy) const in getCoords() function in vkt::sr::QuadGrid 424 coords = m_quadGrid.getCoords(sx, sy); in reset() 2189 …VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getCoords()); in setupDefaultInputs()
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