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Searched refs:getDrawFramebuffer (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp764 Framebuffer *drawFramebuffer = getDrawFramebuffer(); in setFramebufferDrawBuffers()
1132 Framebuffer *Context::getDrawFramebuffer() const in getDrawFramebuffer() function in es2::Context
1931 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
2005 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
2026 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
2041 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
2108 *params = getDrawFramebuffer()->getDrawBuffer(pname - GL_DRAW_BUFFER0); in getIntegerv()
2654 Framebuffer *framebuffer = getDrawFramebuffer(); in applyRenderTarget()
2715 Framebuffer *framebuffer = getDrawFramebuffer(); in applyState()
3281 Framebuffer *framebuffer = getDrawFramebuffer(); in clear()
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DContext.h655 Framebuffer *getDrawFramebuffer() const;
DlibGLESv2.cpp681 framebuffer = context->getDrawFramebuffer(); in CheckFramebufferStatus()
1968 framebuffer = context->getDrawFramebuffer(); in FramebufferRenderbuffer()
2128 framebuffer = context->getDrawFramebuffer(); in FramebufferTexture2D()
2792 framebuffer = context->getDrawFramebuffer(); in GetFramebufferAttachmentParameteriv()
6588 framebuffer = context->getDrawFramebuffer(); in FramebufferTexture3DOES()
DlibGLESv3.cpp1506 framebuffer = context->getDrawFramebuffer(); in glFramebufferTextureLayer()
3692 framebuffer = context->getDrawFramebuffer(); in glInvalidateSubFramebuffer()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp922 Framebuffer *Context::getDrawFramebuffer() in getDrawFramebuffer() function in gl::Context
1338 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
1402 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
1423 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
1438 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
1651 Framebuffer *framebuffer = getDrawFramebuffer(); in applyRenderTarget()
1709 Framebuffer *framebuffer = getDrawFramebuffer(); in applyState()
2379 Framebuffer *framebuffer = getDrawFramebuffer(); in clear()
2672 Framebuffer *drawFramebuffer = getDrawFramebuffer(); in detachTexture()
2716 Framebuffer *drawFramebuffer = getDrawFramebuffer(); in detachRenderbuffer()
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DContext.h656 Framebuffer *getDrawFramebuffer();
DlibGL.cpp660 framebuffer = context->getDrawFramebuffer(); in glCheckFramebufferStatus()
1898 framebuffer = context->getDrawFramebuffer(); in glFramebufferRenderbuffer()
2014 framebuffer = context->getDrawFramebuffer(); in glFramebufferTexture2D()
2586 framebuffer = context->getDrawFramebuffer(); in glGetFramebufferAttachmentParameteriv()