Searched refs:getDrawFramebuffer (Results 1 – 7 of 7) sorted by relevance
764 Framebuffer *drawFramebuffer = getDrawFramebuffer(); in setFramebufferDrawBuffers()1132 Framebuffer *Context::getDrawFramebuffer() const in getDrawFramebuffer() function in es2::Context1931 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()2005 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()2026 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()2041 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()2108 *params = getDrawFramebuffer()->getDrawBuffer(pname - GL_DRAW_BUFFER0); in getIntegerv()2654 Framebuffer *framebuffer = getDrawFramebuffer(); in applyRenderTarget()2715 Framebuffer *framebuffer = getDrawFramebuffer(); in applyState()3281 Framebuffer *framebuffer = getDrawFramebuffer(); in clear()[all …]
655 Framebuffer *getDrawFramebuffer() const;
681 framebuffer = context->getDrawFramebuffer(); in CheckFramebufferStatus()1968 framebuffer = context->getDrawFramebuffer(); in FramebufferRenderbuffer()2128 framebuffer = context->getDrawFramebuffer(); in FramebufferTexture2D()2792 framebuffer = context->getDrawFramebuffer(); in GetFramebufferAttachmentParameteriv()6588 framebuffer = context->getDrawFramebuffer(); in FramebufferTexture3DOES()
1506 framebuffer = context->getDrawFramebuffer(); in glFramebufferTextureLayer()3692 framebuffer = context->getDrawFramebuffer(); in glInvalidateSubFramebuffer()
922 Framebuffer *Context::getDrawFramebuffer() in getDrawFramebuffer() function in gl::Context1338 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()1402 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()1423 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()1438 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()1651 Framebuffer *framebuffer = getDrawFramebuffer(); in applyRenderTarget()1709 Framebuffer *framebuffer = getDrawFramebuffer(); in applyState()2379 Framebuffer *framebuffer = getDrawFramebuffer(); in clear()2672 Framebuffer *drawFramebuffer = getDrawFramebuffer(); in detachTexture()2716 Framebuffer *drawFramebuffer = getDrawFramebuffer(); in detachRenderbuffer()[all …]
656 Framebuffer *getDrawFramebuffer();
660 framebuffer = context->getDrawFramebuffer(); in glCheckFramebufferStatus()1898 framebuffer = context->getDrawFramebuffer(); in glFramebufferRenderbuffer()2014 framebuffer = context->getDrawFramebuffer(); in glFramebufferTexture2D()2586 framebuffer = context->getDrawFramebuffer(); in glGetFramebufferAttachmentParameteriv()