Searched refs:getFloatAccess (Results 1 – 3 of 3) sorted by relevance
176 glw::GLfloat& QueriedState::getFloatAccess (void) in getFloatAccess() function in deqp::gls::StateQueryUtil::QueriedState1023 if (state.getFloatAccess() != reference) in verifyBoolean()1026 buf << "Expected " << reference << ", got " << state.getFloatAccess(); in verifyBoolean()1085 if (state.getFloatAccess() < refValueMin || in verifyInteger()1086 state.getFloatAccess() > refValueMax || in verifyInteger()1087 deIsNaN(state.getFloatAccess())) in verifyInteger()1092 buf << "Expected " << refValueMin << ", got " << state.getFloatAccess(); in verifyInteger()1094 …"Expected in range [" << refValueMin << ", " << refValueMax << "], got " << state.getFloatAccess(); in verifyInteger()1159 …if (state.getFloatAccess() < deInt32ToFloatRoundToNegInf(minValue) || deIsNaN(state.getFloatAccess… in verifyIntegerMin()1162 buf << "Expected greater or equal to " << minValue << ", got " << state.getFloatAccess(); in verifyIntegerMin()[all …]
353 glw::GLfloat& getFloatAccess (void);
258 if (state.getFloatAccess() == (float)refValues[ndx]) in verifyTextureLevelParameterInternalFormatAnyOf()261 …g::Message << "Error: got " << state.getFloatAccess() << ", (" << glu::getTextureFormatStr((int)st… in verifyTextureLevelParameterInternalFormatAnyOf()