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Searched refs:getFocusPositionY (Results 1 – 8 of 8) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DRenderComponent.java63 mScreenLocation.y = (mPositionWorkspace.y - camera.getFocusPositionY() in update()
DGameThread.java73 y = camera.getFocusPositionY(); in run()
DScrollerComponent.java108 float originY = camera.getFocusPositionY() - mHalfHeight; in update()
DDebugSystem.java63 mWorkVector.y = (mWorkVector.y - camera.getFocusPositionY() in drawShape()
DLifetimeComponent.java94 Math.abs(parentObject.getPosition().y - camera.getFocusPositionY()); in update()
DGameObjectManager.java80 mCameraFocus.set(camera.getFocusPositionX(), camera.getFocusPositionY()); in update()
DCameraSystem.java167 public float getFocusPositionY() { in getFocusPositionY() method in CameraSystem
DPatrolComponent.java211 Math.abs(parentObject.getCenteredPositionY() - camera.getFocusPositionY()); in updateAttack()