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Searched refs:getGLTexture (Results 1 – 25 of 33) sorted by relevance

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/external/deqp/framework/opengl/
DgluTexture.hpp52 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture1D
81 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture2D
121 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::TextureCube
157 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture2DArray
190 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture1DArray
220 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture3D
253 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::TextureCubeArray
291 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::TextureBuffer
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp305 glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture()); in getTex2D()
343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); in getTexCube()
526 glBindTexture(GL_TEXTURE_2D, texture->getGLTexture()); in iterate()
538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture()); in iterate()
DglsShaderRenderCase.cpp512 …case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); … in setupDefaultInputs()
513 …ng::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGLTexture(); break; in setupDefaultInputs()
514 …::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break; in setupDefaultInputs()
515 …case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); … in setupDefaultInputs()
DglsTextureBufferCase.cpp613 gl.bindTexture(GL_TEXTURE_BUFFER, texture.getGLTexture()); in renderGL()
622 gl.bindTexture(GL_TEXTURE_BUFFER, texture.getGLTexture()); in renderGL()
/external/deqp/modules/gles2/functional/
Des2fTextureFormatTests.cpp177 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
346 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
465 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
580 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
Des2fTextureSizeTests.cpp142 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
285 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
Des2fTextureMipmapTests.cpp290 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
607 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
832 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
982 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
Des2fTextureWrapTests.cpp177 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
Des2fTextureFilteringTests.cpp288 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); in iterate()
547 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); in iterate()
Des2fVertexTextureTests.cpp666 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
998 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
/external/deqp/modules/gles3/functional/
Des3fTextureFormatTests.cpp193 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
376 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
533 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture()); in testLayer()
686 gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture()); in testSlice()
829 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
983 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
1092 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
1207 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
Des3fTextureSizeTests.cpp143 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
286 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
Des3fTextureMipmapTests.cpp334 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
646 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
871 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
1020 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
1278 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); in iterate()
1519 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
1827 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
2149 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); in iterate()
Des3fTextureShadowTests.cpp351 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); in iterate()
610 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); in iterate()
917 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture()); in iterate()
Des3fTextureSwizzleTests.cpp172 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
Des3fVertexTextureTests.cpp766 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
1101 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
1441 glBindTexture(GL_TEXTURE_2D_ARRAY, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
1784 glBindTexture(GL_TEXTURE_3D, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
Des3fTextureFilteringTests.cpp288 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); in iterate()
574 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); in iterate()
867 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture()); in iterate()
1108 gl.bindTexture (GL_TEXTURE_3D, curCase.texture->getGLTexture()); in iterate()
Des3fASTCDecompressionCases.cpp348 gl.bindTexture(GL_TEXTURE_2D, texture.getGLTexture()); in render()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp224 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate()
264 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate()
555 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
585 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
Des2aTextureMipmapTests.cpp298 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
563 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp214 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate()
254 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate()
564 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
594 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
Des3aTextureMipmapTests.cpp290 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
551 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
/external/deqp/modules/gles2/performance/
Des2pTextureCases.cpp218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); in setupRenderState()
/external/deqp/modules/gles31/functional/
Des31fTextureFormatTests.cpp206 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture()); in testLayerFace()
354 gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture()); in iterate()
/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); in setupRenderState()

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