Searched refs:getLevelHeight (Results 1 – 4 of 4) sorted by relevance
133 final float worldPixelHeight = level.getLevelHeight(); in getHitTileY()
205 } else*/ if (mCurrentPosition.y + top > level.getLevelHeight()) { in update()206 mCurrentPosition.y = (level.getLevelHeight() - top - 1); in update()
66 public float getLevelHeight() { in getLevelHeight() method in LevelSystem
217 …final float worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.… in snapFocalPointToWorldBoundsY()