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Searched refs:getPartScreenQuad (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp166 vector<float> getPartScreenQuad (float coverage, float depth) in getPartScreenQuad() function
1527 …y (void) const { return ObjectData(Utils::getBaseShader(), Utils::getPartScreenQuad(m_coverage, … in genOccluderGeometry()