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Searched refs:getPositionPtr (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp197 …const float* getPositionPtr (void) const { DE_STATIC_ASSERT(sizeof(Vec2) == 2*sizeof(float)); … in getPositionPtr() function in deqp::gles2::Functional::__anon028bf8420111::PosTexCoordQuadGrid
644 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); in setupShaderInputs()
976 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); in setupShaderInputs()
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp246 …const float* getPositionPtr (void) const { DE_STATIC_ASSERT(sizeof(Vec2) == 2*sizeof(float)); … in getPositionPtr() function in deqp::gles3::Functional::__anon936a6fe40111::PosTexCoordQuadGrid
744 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); in setupShaderInputs()
1079 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); in setupShaderInputs()
1419 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); in setupShaderInputs()
1762 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); in setupShaderInputs()