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Searched refs:getRenderPassState (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp2225 static RENDER_PASS_STATE *getRenderPassState(layer_data const *my_data, VkRenderPass renderpass) { in getRenderPassState() function
3315 auto renderPass = getRenderPassState(my_data, pPipeline->graphicsPipelineCI.renderPass); in verifyPipelineCreateState()
4016 … base_ptr = getRenderPassState(dev_data, reinterpret_cast<VkRenderPass &>(object_struct.handle)); in GetStateStructPtrFromObject()
4643 base_obj = getRenderPassState(dev_data, reinterpret_cast<VkRenderPass &>(obj.handle)); in ValidateAndIncrementBoundObjects()
6358 *rp_state = getRenderPassState(dev_data, render_pass); in PreCallValidateDestroyRenderPass()
6619 …pPipeState[i]->render_pass_ci.initialize(getRenderPassState(dev_data, pCreateInfos[i].renderPass)-… in CreateGraphicsPipelines()
7074 auto rp_state = getRenderPassState(dev_data, fb_state->createInfo.renderPass); in AddFramebufferBinding()
7132getRenderPassState(dev_data, pInfo->renderPass)->createInfo.ptr(), in BeginCommandBuffer()
7164 auto renderPass = getRenderPassState(dev_data, pInfo->renderPass); in BeginCommandBuffer()
7207 …cb_node->activeRenderPass = getRenderPassState(dev_data, cb_node->beginInfo.pInheritanceInfo->rend… in BeginCommandBuffer()
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