Searched refs:getRenderPassState (Results 1 – 1 of 1) sorted by relevance
/external/vulkan-validation-layers/layers/ |
D | core_validation.cpp | 2225 static RENDER_PASS_STATE *getRenderPassState(layer_data const *my_data, VkRenderPass renderpass) { in getRenderPassState() function 3315 auto renderPass = getRenderPassState(my_data, pPipeline->graphicsPipelineCI.renderPass); in verifyPipelineCreateState() 4016 … base_ptr = getRenderPassState(dev_data, reinterpret_cast<VkRenderPass &>(object_struct.handle)); in GetStateStructPtrFromObject() 4643 base_obj = getRenderPassState(dev_data, reinterpret_cast<VkRenderPass &>(obj.handle)); in ValidateAndIncrementBoundObjects() 6358 *rp_state = getRenderPassState(dev_data, render_pass); in PreCallValidateDestroyRenderPass() 6619 …pPipeState[i]->render_pass_ci.initialize(getRenderPassState(dev_data, pCreateInfos[i].renderPass)-… in CreateGraphicsPipelines() 7074 auto rp_state = getRenderPassState(dev_data, fb_state->createInfo.renderPass); in AddFramebufferBinding() 7132 … getRenderPassState(dev_data, pInfo->renderPass)->createInfo.ptr(), in BeginCommandBuffer() 7164 auto renderPass = getRenderPassState(dev_data, pInfo->renderPass); in BeginCommandBuffer() 7207 …cb_node->activeRenderPass = getRenderPassState(dev_data, cb_node->beginInfo.pInheritanceInfo->rend… in BeginCommandBuffer() [all …]
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