Searched refs:getResourceLimit (Results 1 – 3 of 3) sorted by relevance
78 int getResourceLimit (NegativeTestContext& ctx, GLenum resource) in getResourceLimit() function192 << "} block[" << getResourceLimit(ctx, GL_MAX_COMPUTE_UNIFORM_BLOCKS) + 1 << "];\n"; in exceed_uniform_block_limit()210 << "} block[" << getResourceLimit(ctx, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS) + 1 << "];\n"; in exceed_shader_storage_block_limit()222 const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS) + 1; in exceed_texture_image_units_limit()258 const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_IMAGE_UNIFORMS); in exceed_image_uniforms_limit()282 const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE); in exceed_shared_memory_size_limit()305 const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_UNIFORM_COMPONENTS); in exceed_uniform_components_limit()328 const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS); in exceed_atomic_counter_buffer_limit()364 …<< "layout(binding = " << sizeof(GLuint) * getResourceLimit(ctx, GL_MAX_COMPUTE_ATOMIC_COUNTERS) <… in exceed_atomic_counters_limit()
118 if (getResourceLimit() != 0) in print()119 DP << " of " << getResourceLimit(); in print()
196 uint64_t getResourceLimit() const { return ResourceLimit; } in getResourceLimit() function217 uint64_t getStackLimit() const { return getResourceLimit(); } in getStackLimit()