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Searched refs:getShaderUintBitCount (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderIntegerFunctionTests.cpp111 inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision) in getShaderUintBitCount() function
140 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); in generateRandomInputData()
374 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues()
428 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare()
470 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues()
522 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare()
745 const int numBits = getShaderUintBitCount(m_shaderType, precision) - (ignoreSign ? 1 : 0); in getInputValues()
808 const int numBits = getShaderUintBitCount(m_shaderType, precision); in getInputValues()
832 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare()
891 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderIntegerFunctionTests.cpp113 inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision) in getShaderUintBitCount() function
142 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); in generateRandomInputData()
465 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues()
519 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare()
575 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues()
627 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare()
892 const int numBits = getShaderUintBitCount(m_shaderType, precision) - (ignoreSign ? 1 : 0); in getInputValues()
968 const int numBits = getShaderUintBitCount(m_shaderType, precision); in getInputValues()
992 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare()
1059 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare()
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