Searched refs:getShaderVersion (Results 1 – 10 of 10) sorted by relevance
253 if (context->getShaderVersion() < 300) {262 if (context->getShaderVersion() >= 300)425 TSymbol* symbol = yyextra->symbolTable.find(yytext, yyextra->getShaderVersion()); in check_type()449 if (context->getShaderVersion() < 300) in ES2_reserved_ES3_keyword()461 if (context->getShaderVersion() >= 300) in ES2_keyword_ES3_reserved()475 if (context->getShaderVersion() < 300) in ES2_identifier_ES3_keyword()488 if (context->getShaderVersion() < 300) in uint_constant()505 if (context->getShaderVersion() < 300) in floatsuffix_check()
86 int getShaderVersion() const { return shaderVersion; } in getShaderVersion() function
1782 if (context->getShaderVersion() < 300) {1793 if (context->getShaderVersion() >= 300)3293 TSymbol* symbol = yyextra->symbolTable.find(yytext, yyextra->getShaderVersion()); in check_type()3317 if (context->getShaderVersion() < 300) in ES2_reserved_ES3_keyword()3329 if (context->getShaderVersion() >= 300) in ES2_keyword_ES3_reserved()3343 if (context->getShaderVersion() < 300) in ES2_identifier_ES3_keyword()3356 if (context->getShaderVersion() < 300) in uint_constant()3373 if (context->getShaderVersion() < 300) in floatsuffix_check()
137 shaderVersion = parseContext.getShaderVersion(); in compile()
1875 static_cast<TFunction *>(symbolTable.find(function.getMangledName(), getShaderVersion())); in addFunctionPrototypeDeclaration()1950 const TSymbol *builtIn = symbolTable.findBuiltIn(function->getMangledName(), getShaderVersion()); in parseFunctionPrototype()1958 …evDec = static_cast<TFunction *>(symbolTable.find(function->getMangledName(), getShaderVersion())); in parseFunctionPrototype()2055 …evDec = static_cast<TFunction *>(symbolTable.find(function->getMangledName(), getShaderVersion())); in parseFunctionDeclarator()2056 if(getShaderVersion() >= 300 && symbolTable.hasUnmangledBuiltIn(function->getName().c_str())) in parseFunctionDeclarator()2084 TSymbol *prevSym = symbolTable.find(function->getName(), getShaderVersion()); in parseFunctionDeclarator()
432 TSymbol* symbol = symbolTable.find(node->getName(), GetGlobalParseContext()->getShaderVersion()); in validateFunctionCall()
146 if (context->getShaderVersion() != 100) { \153 if (context->getShaderVersion() != 300) { \868 if (context->getShaderVersion() != 300) {
75 int getShaderVersion() const { return mShaderVersion; } in getShaderVersion() function
382 if (context->getShaderVersion() != 100) { \389 if (context->getShaderVersion() != 300) { \3473 if (context->getShaderVersion() != 300) { in yyparse()
227 int shaderVersion = compiler->getShaderVersion(); in compile()