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Searched refs:getSingleChannel (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Renderer/
DETC_Decoder.cpp96 sDst[i * nbChannels + c] = clampSByte(sources[c]->getSingleChannel(i, j, isSigned)); in DecodeBlock()
110 dest[i * nbChannels + c] = clampByte(sources[c]->getSingleChannel(i, j, isSigned)); in DecodeBlock()
594 inline int getSingleChannel(int x, int y, bool isSigned) const in getSingleChannel() function