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Searched refs:getViewport (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLRenderTarget.h40 const GrGLIRect& getViewport() const { return fViewport; } in getViewport() function
DGrGLGpu.cpp1748 fHWWindowRectsState.knownEqualTo(rt->origin(), rt->getViewport(), windowState)) { in flushWindowRectangles()
1760 glwindows[i].setRelativeTo(rt->getViewport(), skwindows[i], rt->origin()); in flushWindowRectangles()
1766 fHWWindowRectsState.set(rt->origin(), rt->getViewport(), windowState); in flushWindowRectangles()
1833 this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin()); in flushGLState()
1958 this->flushScissor(clip.scissorState(), glRT->getViewport(), glRT->origin()); in clear()
2034 this->flushScissor(clip.scissorState(), glRT->getViewport(), glRT->origin()); in clearStencilClip()
2330 glvp = renderTarget->getViewport(); in onReadPixels()
2450 this->flushViewport(target->getViewport()); in flushRenderTarget()
2526 glRT->getViewport(), glRT->origin()); in draw()
2647 const GrGLIRect& vp = rt->getViewport(); in onResolveRenderTarget()
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DGrGLPathRendering.cpp126 gpu->flushScissor(*args.fScissor, rt->getViewport(), rt->origin()); in onStencilPath()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp797 const tcu::IVec4& getViewport (void) const { return m_viewport; } in getViewport() function in sglr::ReferenceContext