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/external/skia/src/effects/
DSkBlurMask.cpp754 float giX = 1.5f - (x+.5f)/(2*sigma); in ComputeBlurredScanline() local
755 pixels[x] = (uint8_t) (255 * (gaussianIntegral(giX) - gaussianIntegral(giX + span))); in ComputeBlurredScanline()