/external/replicaisland/src/com/replica/replicaisland/ |
D | Grid.java | 229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in beginDrawingStrips() 232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in beginDrawingStrips() 235 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in beginDrawingStrips() 269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in draw() 272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in draw() 275 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in draw() 279 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw() 280 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); in draw() 345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in generateHardwareBuffers() 356 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, in generateHardwareBuffers() [all …]
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/external/autotest/client/deps/glbench/src/ |
D | windowmanagercompositingtest.cc | 140 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in BasicTextureShaderProgram() 146 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer); in BasicTextureShaderProgram() 190 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in DoubleTextureBlendShaderProgram() 196 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0); in DoubleTextureBlendShaderProgram() 201 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1); in DoubleTextureBlendShaderProgram() 256 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in TripleTextureBlendShaderProgram() 262 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0); in TripleTextureBlendShaderProgram() 267 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1); in TripleTextureBlendShaderProgram() 272 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_2); in TripleTextureBlendShaderProgram()
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D | varyingsandddxytest.cc | 129 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in VaryingsShaderProgram() 157 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in DdxDdyShaderProgram()
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D | main.h | 24 F(glBindBuffer, PFNGLBINDBUFFERPROC) \ 54 F(glBindBuffer, PFNGLBINDBUFFERPROC) \
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 350 glBindBuffer(GL_ARRAY_BUFFER, m_puiMaskVBO[i]); in LoadVbos() 359 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiMaskIBO[i]); in LoadVbos() 406 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVBO); in LoadVbos() 440 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO); in LoadVbos() 446 glBindBuffer(GL_ARRAY_BUFFER, 0); in LoadVbos() 447 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in LoadVbos() 706 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO); in RenderScene() 756 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene() 778 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVBO); in RenderScene() 809 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
D | OGLESBasicTnL.cpp | 164 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo); in InitView() 170 glBindBuffer(GL_ARRAY_BUFFER, 0); in InitView() 228 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo); in RenderScene() 245 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | OGLES2DisplacementMap.cpp | 273 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[i]); in LoadVbos() 282 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[i]); in LoadVbos() 286 glBindBuffer(GL_ARRAY_BUFFER, 0); in LoadVbos() 287 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in LoadVbos() 600 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene() 601 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in RenderScene() 622 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[i32MeshIndex]); in DrawMesh() 624 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[i32MeshIndex]); in DrawMesh()
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/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 199 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in TextureRenderer() 203 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in TextureRenderer() 236 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render() 248 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in render() 361 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in BufferRenderer() 365 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in BufferRenderer() 400 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render() 403 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in render() 405 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in render() 407 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in render() [all …]
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D | glsBufferTestUtil.cpp | 309 glBindBuffer(target, buffer); in write() 311 glBindBuffer(target, 0); in write() 324 glBindBuffer(target, buffer); in write() 332 glBindBuffer(target, 0); in write() 400 glBindBuffer(target, buffer); in verify() 410 glBindBuffer(target, 0); in verify() 593 glBindBuffer (GL_PIXEL_PACK_BUFFER, 0); in verify() 602 glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf); in verify() 608 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, m_indexBuf); in verify() 612 glBindBuffer (GL_ARRAY_BUFFER, buffer); in verify() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fBufferCopyTests.cpp | 98 glBindBuffer(m_srcTarget, srcBuf); in iterate() 104 glBindBuffer(m_dstTarget, dstBuf); in iterate() 115 glBindBuffer(m_srcTarget, srcBuf); in iterate() 116 glBindBuffer(m_dstTarget, dstBuf); in iterate() 178 glBindBuffer(m_srcTarget, buf); in iterate() 202 glBindBuffer(m_srcTarget, buf); in iterate() 209 glBindBuffer(m_dstTarget, buf); in iterate()
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D | es3fNegativeBufferApiTests.cpp | 58 glBindBuffer(-1, 0); in init() 80 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 98 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 109 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 118 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 124 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 137 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 313 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init() 318 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); in init() 374 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init() [all …]
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D | es3fIndexedStateQueryTests.cpp | 157 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[ndx]); in testTransformFeedback() 202 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[0]); in testTransformFeedback() 207 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[1]); in testTransformFeedback() 322 glBindBuffer(GL_UNIFORM_BUFFER, buffers[ndx]); in testUniformBuffers() 373 glBindBuffer(GL_UNIFORM_BUFFER, buffers[0]); in testUniformBuffers() 378 glBindBuffer(GL_UNIFORM_BUFFER, buffers[1]); in testUniformBuffers()
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D | es3fBufferMapTests.cpp | 77 glBindBuffer(m_bufferTarget, buf); in iterate() 81 glBindBuffer(m_bufferTarget, buf); in iterate() 130 glBindBuffer(m_bufferTarget, buf); in iterate() 181 glBindBuffer(m_bufferTarget, buf); in iterate() 242 glBindBuffer(m_bufferTarget, buf); in iterate() 301 glBindBuffer(m_bufferTarget, buf); in iterate() 362 glBindBuffer(m_bufferTarget, buf); in iterate() 434 glBindBuffer(m_bufferTarget, buf); in iterate() 442 glBindBuffer(m_bufferTarget, buf); in iterate() 499 glBindBuffer(m_bufferTarget, buf); in iterate() [all …]
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D | es3fNegativeVertexArrayApiTests.cpp | 162 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 205 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 391 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 494 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 661 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 772 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 850 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 967 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
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D | es3fNegativeStateApiTests.cpp | 792 glBindBuffer(GL_ARRAY_BUFFER, buf); in init() 804 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 816 glBindBuffer(GL_ARRAY_BUFFER, buf); in init() 828 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 840 glBindBuffer(GL_ARRAY_BUFFER, buf); in init() 850 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 1086 glBindBuffer (GL_ARRAY_BUFFER, buffer); in init() 1090 glBindBuffer (GL_ARRAY_BUFFER, 0); in init()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTBackground.cpp | 203 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject); in Init() 207 glBindBuffer(GL_ARRAY_BUFFER, 0); in Init() 237 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject); in Draw() 252 glBindBuffer(GL_ARRAY_BUFFER, 0); in Draw()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 363 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[i]); in LoadVbos() 373 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[i]); in LoadVbos() 378 glBindBuffer(GL_ARRAY_BUFFER, 0); in LoadVbos() 379 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in LoadVbos() 692 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[Node.nIdx]); in RenderScene() 695 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[Node.nIdx]); in RenderScene() 749 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene() 750 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in RenderScene() 778 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[Node.nIdx]); in DrawSkinnedMesh() 780 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[Node.nIdx]); in DrawSkinnedMesh()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeVertexArrayApiTests.cpp | 167 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_pointer() 211 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_i_pointer() 232 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 240 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 248 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 256 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 264 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 272 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 280 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format() 295 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_i_format() [all …]
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D | es31fNegativeBufferApiTests.cpp | 48 ctx.glBindBuffer(-1, 0); in bind_buffer() 73 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_data() 91 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in buffer_data() 103 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data() 112 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in buffer_sub_data() 118 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data() 132 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data_size_offset() 375 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); in bind_buffer_range() 379 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); in bind_buffer_range() 383 ctx.glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, bufAC); in bind_buffer_range() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeBufferApiTests.cpp | 56 glBindBuffer(-1, 0); in init() 78 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 96 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 107 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 116 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 127 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
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D | es2fBufferTestUtil.cpp | 432 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); in verify() 433 glBindBuffer (GL_ARRAY_BUFFER, 0); in verify() 442 glBindBuffer (GL_ARRAY_BUFFER, buffer); in verify() 595 glBindBuffer (GL_ARRAY_BUFFER, 0); in verify() 596 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffer); in verify()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 61 FNDEF(void, glBindBuffer, (GLenum target, GLuint buffer)); 112 #define glBindBuffer FNPTR(glBindBuffer) macro
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D | importvbo.h | 34 #define glBindBuffer FP_glBindBufferARB macro
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D | importgl.c | 55 IMPORT_FUNC_GL(glBindBuffer); in importGLInit()
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/external/deqp/modules/gles31/stress/ |
D | es31sDrawTests.cpp | 203 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in iterate() 214 gl.glBindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); in iterate() 226 gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorBufferID); in iterate() 253 gl.glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); in iterate() 277 gl.glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); in iterate()
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