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Searched refs:glClear (Results 1 – 25 of 152) sorted by relevance

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/external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/
DSurfaceTextureHelperTest.java145 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testThreeConstantColorFrames()
210 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testLateReturnFrame()
261 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testDisconnect()
271 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testDisconnect()
314 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testFrameOnSeparateThread()
350 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testLateReturnFrameOnSeparateThread()
397 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testTexturetoYUV()
/external/autotest/client/deps/glbench/src/
Dcleartest.cc30 glClear(mask); in TestFunc()
33 glClear(mask); in TestFunc()
Dtestbase.cc172 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TestFunc()
224 glClear(GL_COLOR_BUFFER_BIT); in TestFunc()
Dtextureupdatetest.cc27 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TestFunc()
Dutils.cc341 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in ClearBuffers()
344 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in ClearBuffers()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h67 FNDEF(void, glClear, (GLbitfield mask));
116 #define glClear FNPTR(glClear) macro
Dimportgl.c59 IMPORT_FUNC_GL(glClear); in importGLInit()
/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
335 glClear (m_buffers); in render()
384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
423 glClear (m_buffers); in render()
501 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
621 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
722 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
748 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
[all …]
Des3fRasterizerDiscardTests.cpp302 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate()
315 glClear (GL_COLOR_BUFFER_BIT); in iterate()
336 …s & CASEOPTION_FBO) ? glClearBufferfv(GL_COLOR, 0, &FAIL_COLOR_RED[0]) : glClear(GL_COLOR_BUFFER_B… in iterate()
337 …Options & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEPTH) : glClear(GL_DEPTH_BUFFER_B… in iterate()
338 …ions & CASEOPTION_FBO) ? glClearBufferiv(GL_STENCIL, 0, &FAIL_STENCIL) : glClear(GL_STENCIL_BUFFER… in iterate()
Des3fPrerequisiteTests.cpp142 glClear(GL_COLOR_BUFFER_BIT); in iterate()
229 glClear(GL_COLOR_BUFFER_BIT); in iterate()
Des3fMultisampleTests.cpp586 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
805 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1082 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); in renderPattern()
1141 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); in iterate()
1167 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1297 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1446 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1586 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1594 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
/external/deqp/modules/gles2/functional/
Des2fNegativeBufferApiTests.cpp150 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in init()
152 glClear(0x00000200); in init()
154 glClear(0x00001000); in init()
156 glClear(0x00000010); in init()
Des2fPrerequisiteTests.cpp142 glClear(GL_COLOR_BUFFER_BIT); in iterate()
229 glClear(GL_COLOR_BUFFER_BIT); in iterate()
Des2fMultisampleTests.cpp428 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
643 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
920 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); in renderPattern()
982 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); in iterate()
1008 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1141 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1293 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1436 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1444 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
/external/deqp/modules/egl/
DteglGLES1RenderUtil.cpp46 glClear(GL_COLOR_BUFFER_BIT); in clear()
/external/deqp/framework/egl/
DegluStaticES20Library.inl21 { "glClear", (deFunctionPtr)glClear },
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onSurfaceCreated()
231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
/external/skia/tools/viewer/sk_app/mac/
DGLWindowContext_mac.cpp67 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
DRasterWindowContext_mac.cpp79 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
/external/webrtc/webrtc/test/gl/
Dgl_renderer.cc88 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in RenderFrame()
/external/skia/debugger/QT/
DSkGLWidget.cpp56 glClear(GL_STENCIL_BUFFER_BIT); in createRenderTarget()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
DOGLESBasicTnL.cpp202 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in RenderScene()
/external/skia/tools/viewer/sk_app/win/
DGLWindowContext_win.cpp82 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
/external/mesa3d/src/mapi/es1api/
DABI-check21 glClear
/external/skia/tools/viewer/sk_app/unix/
DGLWindowContext_unix.cpp96 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()

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