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Searched refs:glClearBufferfv (Results 1 – 25 of 51) sorted by relevance

123

/external/deqp/modules/gles3/functional/
Des3fFboDepthbufferTests.cpp103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
281 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
Des3fFboStencilbufferTests.cpp102 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f).getPtr()); in render()
199 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f).getPtr()); in render()
Des3fNegativeBufferApiTests.cpp508 glClearBufferfv(-1, 0, &data[0]); in init()
510 glClearBufferfv(GL_FRAMEBUFFER, 0, &data[0]); in init()
517 glClearBufferfv(GL_COLOR, maxDrawBuffers, &data[0]); in init()
522 glClearBufferfv(GL_STENCIL, 1, &data[0]); in init()
524 glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]); in init()
529 glClearBufferfv(GL_DEPTH, 1, &data[0]); in init()
Des3fRasterizerDiscardTests.cpp336 …case CASE_CLEAR_COLOR: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_COLOR, 0, &FAIL_COL… in iterate()
337 …case CASE_CLEAR_DEPTH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEP… in iterate()
Des3fFramebufferBlitTests.cpp672 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 0.0f, 0.0f, 1.0f).getPtr()); in render()
817 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 0.0f, 0.0f, 1.0f).getPtr()); in render()
831 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 1.0f, 0.0f, 1.0f).getPtr()); in render()
Des3fPixelBufferObjectTests.cpp370 GLU_CHECK_CALL(glClearBufferfv(GL_COLOR, 0, color)); in clearColor()
Des3fFboColorbufferTests.cpp146 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f).getPtr()); in render()
178 glClearBufferfv(GL_COLOR, 0, color.getPtr()); in render()
Des3fReadPixelsTests.cpp271 GLU_CHECK_CALL(glClearBufferfv(GL_COLOR, 0, color)); in clearColor()
Des3fFboInvalidateTests.cpp871 glClearBufferfv (GL_COLOR, 0, (Vec4(0.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias).getPtr()); in render()
889 glClearBufferfv(GL_COLOR, 0, (Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias).getPtr()); in render()
/external/deqp/framework/egl/
DegluStaticES30Library.inl31 { "glClearBufferfv", (deFunctionPtr)glClearBufferfv },
/external/mesa3d/src/mapi/es2api/
DABI-check35 glClearBufferfv
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def246 glClearBufferfv @260
Dexports.map206 glClearBufferfv;
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp622 ctx.glClearBufferfv (-1, 0, &data[0]); in clear_bufferfv()
624 ctx.glClearBufferfv (GL_FRAMEBUFFER, 0, &data[0]); in clear_bufferfv()
629 ctx.glClearBufferfv (GL_STENCIL, 1, &data[0]); in clear_bufferfv()
631 ctx.glClearBufferfv (GL_DEPTH_STENCIL, 1, &data[0]); in clear_bufferfv()
637 ctx.glClearBufferfv (GL_COLOR, maxDrawBuffers, &data[0]); in clear_bufferfv()
642 ctx.glClearBufferfv (GL_COLOR, -1, &data[0]); in clear_bufferfv()
647 ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]); in clear_bufferfv()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl31 gl->clearBufferfv = &glClearBufferfv;
DglwInitES31Direct.inl35 gl->clearBufferfv = &glClearBufferfv;
DglwInitES32Direct.inl40 gl->clearBufferfv = &glClearBufferfv;
DglwInitES30.inl31 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
DglwInitGL30.inl32 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
DglwInitGL31.inl32 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
DglwInitGL32.inl32 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
DglwInitES31.inl35 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp274 void ContextWrapper::glClearBufferfv (deUint32 buffer, int drawbuffer, const float* value) in glClearBufferfv() function in sglr::ContextWrapper
DsglrContextWrapper.hpp252 void glClearBufferfv (deUint32 buffer, int drawbuffer, const float* value);
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl57 gl->clearBufferfv = glClearBufferfv;

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