/external/deqp/modules/gles3/functional/ |
D | es3fFboDepthbufferTests.cpp | 103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render() 195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render() 281 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
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D | es3fFboStencilbufferTests.cpp | 102 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f).getPtr()); in render() 199 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f).getPtr()); in render()
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D | es3fNegativeBufferApiTests.cpp | 508 glClearBufferfv(-1, 0, &data[0]); in init() 510 glClearBufferfv(GL_FRAMEBUFFER, 0, &data[0]); in init() 517 glClearBufferfv(GL_COLOR, maxDrawBuffers, &data[0]); in init() 522 glClearBufferfv(GL_STENCIL, 1, &data[0]); in init() 524 glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]); in init() 529 glClearBufferfv(GL_DEPTH, 1, &data[0]); in init()
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D | es3fRasterizerDiscardTests.cpp | 336 …case CASE_CLEAR_COLOR: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_COLOR, 0, &FAIL_COL… in iterate() 337 …case CASE_CLEAR_DEPTH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEP… in iterate()
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D | es3fFramebufferBlitTests.cpp | 672 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 0.0f, 0.0f, 1.0f).getPtr()); in render() 817 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 0.0f, 0.0f, 1.0f).getPtr()); in render() 831 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 1.0f, 0.0f, 1.0f).getPtr()); in render()
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D | es3fPixelBufferObjectTests.cpp | 370 GLU_CHECK_CALL(glClearBufferfv(GL_COLOR, 0, color)); in clearColor()
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D | es3fFboColorbufferTests.cpp | 146 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f).getPtr()); in render() 178 glClearBufferfv(GL_COLOR, 0, color.getPtr()); in render()
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D | es3fReadPixelsTests.cpp | 271 GLU_CHECK_CALL(glClearBufferfv(GL_COLOR, 0, color)); in clearColor()
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D | es3fFboInvalidateTests.cpp | 871 glClearBufferfv (GL_COLOR, 0, (Vec4(0.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias).getPtr()); in render() 889 glClearBufferfv(GL_COLOR, 0, (Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias).getPtr()); in render()
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/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 31 { "glClearBufferfv", (deFunctionPtr)glClearBufferfv },
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 35 glClearBufferfv
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 246 glClearBufferfv @260
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D | exports.map | 206 glClearBufferfv;
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 622 ctx.glClearBufferfv (-1, 0, &data[0]); in clear_bufferfv() 624 ctx.glClearBufferfv (GL_FRAMEBUFFER, 0, &data[0]); in clear_bufferfv() 629 ctx.glClearBufferfv (GL_STENCIL, 1, &data[0]); in clear_bufferfv() 631 ctx.glClearBufferfv (GL_DEPTH_STENCIL, 1, &data[0]); in clear_bufferfv() 637 ctx.glClearBufferfv (GL_COLOR, maxDrawBuffers, &data[0]); in clear_bufferfv() 642 ctx.glClearBufferfv (GL_COLOR, -1, &data[0]); in clear_bufferfv() 647 ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]); in clear_bufferfv()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 31 gl->clearBufferfv = &glClearBufferfv;
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D | glwInitES31Direct.inl | 35 gl->clearBufferfv = &glClearBufferfv;
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D | glwInitES32Direct.inl | 40 gl->clearBufferfv = &glClearBufferfv;
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D | glwInitES30.inl | 31 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
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D | glwInitGL30.inl | 32 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
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D | glwInitGL31.inl | 32 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
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D | glwInitGL32.inl | 32 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
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D | glwInitES31.inl | 35 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 274 void ContextWrapper::glClearBufferfv (deUint32 buffer, int drawbuffer, const float* value) in glClearBufferfv() function in sglr::ContextWrapper
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D | sglrContextWrapper.hpp | 252 void glClearBufferfv (deUint32 buffer, int drawbuffer, const float* value);
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 57 gl->clearBufferfv = glClearBufferfv;
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