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Searched refs:glClearDepth (Results 1 – 25 of 27) sorted by relevance

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/external/mesa3d/src/gallium/targets/osmesa/
Dosmesa.mingw.def28 glClearDepth = glClearDepth@8
Dosmesa.def31 glClearDepth
/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def21 glClearDepth = glClearDepth@8
Dopengl32.def21 glClearDepth
Dstw_context.c724 &glClearDepth,
/external/swiftshader/src/OpenGL/libGL/
DlibGL.def22 glClearDepth @20
DlibGL.cpp5643 void APIENTRY glClearDepth(GLclampd depth) in glClearDepth() function
/external/deqp/framework/opengl/wrapper/
DglwInitGL30.inl36 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL31.inl36 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL32.inl36 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL33.inl38 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL40.inl44 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL41.inl46 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL42.inl47 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL43.inl50 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL44.inl57 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL45.inl60 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwApi.inl61 #define glClearDepth glwClearDepth macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl61 gl->clearDepth = glClearDepth;
DtcuNullRenderContextFuncs.inl447 GLW_APICALL void GLW_APIENTRY glClearDepth (GLdouble depth) function
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_OSX.mm568 …The functions glClearDepth and glClearStencil allow an application to do the same with depth and s…
/external/mesa3d/include/GL/
Dgl.h844 GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
Dgl_mangle.h194 #define glClearDepth MANGLE(ClearDepth) macro
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl61 void glClearDepth (glw::GLdouble depth);
DgluCallLogWrapper.inl398 void CallLogWrapper::glClearDepth (glw::GLdouble depth) function in CallLogWrapper
401 m_log << TestLog::Message << "glClearDepth(" << depth << ");" << TestLog::EndMessage;

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