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Searched refs:glDetachShader (Results 1 – 25 of 54) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp240 glDetachShader(-1, shader); in init()
242 glDetachShader(program, -1); in init()
244 glDetachShader(-1, -1); in init()
249 glDetachShader(shader, shader); in init()
254 glDetachShader(program, program); in init()
256 glDetachShader(shader, program); in init()
261 glDetachShader(program, shader); in init()
/external/deqp/framework/egl/
DegluStaticES20Library.inl43 { "glDetachShader", (deFunctionPtr)glDetachShader },
DegluStaticES30Library.inl65 { "glDetachShader", (deFunctionPtr)glDetachShader },
/external/mesa3d/src/mapi/es2api/
DABI-check69 glDetachShader
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def40 glDetachShader @35
Dexports.map41 glDetachShader;
DlibGLESv2.hpp85 void (*glDetachShader)(GLuint program, GLuint shader); member in LibGLESv2exports
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp236 glDetachShader(-1, shader); in init()
238 glDetachShader(program, -1); in init()
240 glDetachShader(-1, -1); in init()
245 glDetachShader(shader, shader); in init()
250 glDetachShader(program, program); in init()
252 glDetachShader(shader, program); in init()
257 glDetachShader(program, shader); in init()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl43 gl->detachShader = &glDetachShader;
DglwInitES30Direct.inl65 gl->detachShader = &glDetachShader;
DglwInitES20.inl43 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
DglwInitES31Direct.inl71 gl->detachShader = &glDetachShader;
DglwInitES32Direct.inl81 gl->detachShader = &glDetachShader;
DglwInitES30.inl65 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
DglwInitGL30.inl66 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
DglwInitGL31.inl67 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
DglwInitGL32.inl69 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
DglwInitES31.inl71 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
/external/drm_hwcomposer/
Dglworker.cpp275 glDetachShader(program.get(), vertex_shader.get()); in GenerateProgram()
276 glDetachShader(program.get(), fragment_shader.get()); in GenerateProgram()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp294 ctx.glDetachShader(notAProgram, shader); in detach_shader()
296 ctx.glDetachShader(program, notAShader); in detach_shader()
298 ctx.glDetachShader(notAProgram, notAShader); in detach_shader()
303 ctx.glDetachShader(shader, shader); in detach_shader()
308 ctx.glDetachShader(program, program); in detach_shader()
310 ctx.glDetachShader(shader, program); in detach_shader()
315 ctx.glDetachShader(program, shader); in detach_shader()
/external/deqp/doc/
DGLES2 Negative API Functions.txt129 o glDetachShader (GLuint program, GLuint shader);
DGLES3 Negative API Functions.txt208 o glDetachShader (GLuint program, GLuint shader);
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp87 void glDetachShader (deUint32 program, deUint32 shader);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl131 gl->detachShader = glDetachShader;

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