/external/deqp/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 132 glDrawArrays(-1, 0, 1); in init() 137 glDrawArrays(GL_POINTS, 0, -1); in init() 146 glDrawArrays(GL_POINTS, 0, 1); in init() 159 glDrawArrays(-1, 0, 1); in init() 164 glDrawArrays(GL_POINTS, 0, -1); in init() 173 glDrawArrays(GL_POINTS, 0, 1); in init() 185 glDrawArrays(-1, 0, 1); in init() 190 glDrawArrays(GL_TRIANGLES, 0, -1); in init() 199 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
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/external/autotest/client/deps/glbench/src/ |
D | textureupdatetest.cc | 28 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 43 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
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D | texturereusetest.cc | 28 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 51 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
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D | windowmanagercompositingtest.cc | 81 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 101 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 109 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
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D | testbase.cc | 173 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 176 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
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D | windowmanagertest.cc | 149 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in main()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 78 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)); 126 #define glDrawArrays FNPTR(glDrawArrays) macro
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D | importgl.c | 69 IMPORT_FUNC_GL(glDrawArrays); in importGLInit()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTessellationTests.cpp | 155 ctx.glDrawArrays(GL_PATCHES, 0, 3); in single_tessellation_stage() 196 ctx.glDrawArrays(GL_PATCHES, 0, 3); in single_tessellation_stage() 226 ctx.glDrawArrays(GL_TRIANGLES, 0, 3); in invalid_primitive_mode() 255 ctx.glDrawArrays(GL_PATCHES, 0, 3); in tessellation_not_active() 296 ctx.glDrawArrays(GL_PATCHES, 0, 3); in invalid_program_state()
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D | es31fNegativeVertexArrayApiTests.cpp | 401 ctx.glDrawArrays(-1, 0, 1); in draw_arrays() 406 ctx.glDrawArrays(GL_POINTS, 0, -1); in draw_arrays() 414 ctx.glDrawArrays(GL_POINTS, 0, 1); in draw_arrays() 429 ctx.glDrawArrays(-1, 0, 1); in draw_arrays_invalid_program() 434 ctx.glDrawArrays(GL_POINTS, 0, -1); in draw_arrays_invalid_program() 442 ctx.glDrawArrays(GL_POINTS, 0, 1); in draw_arrays_invalid_program() 461 ctx.glDrawArrays(-1, 0, 1); in draw_arrays_incomplete_primitive() 466 ctx.glDrawArrays(GL_TRIANGLES, 0, -1); in draw_arrays_incomplete_primitive() 474 ctx.glDrawArrays(GL_TRIANGLES, 0, 1); in draw_arrays_incomplete_primitive()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | SurfaceTextureHelper.java | 275 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); 284 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); 289 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeVertexArrayApiTests.cpp | 269 glDrawArrays(-1, 0, 1); in init() 274 glDrawArrays(GL_POINTS, 0, -1); in init() 282 glDrawArrays(GL_POINTS, 0, 1); in init() 296 glDrawArrays(-1, 0, 1); in init() 301 glDrawArrays(GL_POINTS, 0, -1); in init() 309 glDrawArrays(GL_POINTS, 0, 1); in init() 322 glDrawArrays(-1, 0, 1); in init() 327 glDrawArrays(GL_TRIANGLES, 0, -1); in init() 335 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
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D | es3fRasterizerDiscardTests.cpp | 334 …case CASE_WRITE_DEPTH: glDrawArrays(m_drawMode, 0, (int)vertices.size() / 4); br… in iterate() 335 …case CASE_WRITE_STENCIL: glDrawArrays(m_drawMode, 0, (int)vertices.size() / 4); b… in iterate() 355 glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); in iterate() 364 glDrawArrays (m_drawMode, 0, (int)vertices.size() / 4); in iterate()
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/external/eigen/demos/opengl/ |
D | gpuhelper.h | 193 glDrawArrays(mode, 0, nofElement); 204 glDrawArrays(mode, start, end-start);
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 46 { "glDrawArrays", (deFunctionPtr)glDrawArrays },
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/external/deqp/modules/gles3/stress/ |
D | es3sOcclusionQueryTests.cpp | 226 glDrawArrays (GL_TRIANGLES, 0, numOccluderIndicesPerDraw); in iterate() 241 glDrawArrays (GL_TRIANGLES, 0, numTargetIndicesPerDraw); in iterate()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
D | OGLESBasicTnL.cpp | 242 glDrawArrays(GL_TRIANGLES, 0, 3); in RenderScene()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 726 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in RenderScene() 798 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in RenderScene() 802 glDrawArrays(GL_TRIANGLE_STRIP, 2, 4); in RenderScene()
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/external/mesa3d/src/mapi/es1api/ |
D | ABI-check | 48 glDrawArrays
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | OGLES2DisplacementMap.cpp | 648 glDrawArrays(GL_TRIANGLES, 0, pMesh->nNumFaces*3); in DrawMesh() 665 glDrawArrays(GL_TRIANGLE_STRIP, offset, pMesh->pnStripLength[i]+2); in DrawMesh()
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 344 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo() 357 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo() 596 gl.glDrawArrays(GL_POINTS, 0, m_drawCount); in iterate()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.def | 67 glDrawArrays @54
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D | exports.map | 68 glDrawArrays;
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/external/mesa3d/src/gallium/targets/osmesa/ |
D | osmesa.mingw.def | 81 glDrawArrays = glDrawArrays@12
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/external/deqp/doc/testspecs/GLES2/ |
D | stress.long.txt | 71 either glDrawElements() or glDrawArrays(). 101 - Use glDrawArrays() (and no index buffer) instead of glDrawElements()
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