/external/deqp/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 214 glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices); in init() 219 glDrawElements(GL_POINTS, 1, -1, vertices); in init() 224 glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices); in init() 233 glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices); in init() 247 glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices); in init() 252 glDrawElements(GL_POINTS, 1, -1, vertices); in init() 257 glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices); in init() 266 glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices); in init() 279 glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices); in init() 284 glDrawElements(GL_TRIANGLES, 1, -1, vertices); in init() [all …]
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D | es2fDepthRangeTests.cpp | 198 glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[0]); in iterate() 201 glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[0]); in iterate() 221 glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[0]); in iterate() 341 glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[0]); in iterate() 367 … glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[0]); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeVertexArrayApiTests.cpp | 353 glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices); in init() 358 glDrawElements(GL_POINTS, 1, -1, vertices); in init() 360 glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices); in init() 365 glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices); in init() 373 glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices); in init() 397 glDrawElements (GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices); in init() 401 glDrawElements (GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices); in init() 420 glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices); in init() 425 glDrawElements(GL_POINTS, 1, -1, vertices); in init() 427 glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices); in init() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeAdvancedBlendEquationTests.cpp | 197 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); in blend_qualifier_mismatch() 201 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); in blend_qualifier_mismatch() 239 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); in attachment_advanced_equation() 246 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); in attachment_advanced_equation() 255 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); in attachment_advanced_equation()
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D | es31fNegativeVertexArrayApiTests.cpp | 498 ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices); in draw_elements() 503 ctx.glDrawElements(GL_POINTS, 1, -1, vertices); in draw_elements() 505 ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices); in draw_elements() 510 ctx.glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices); in draw_elements() 518 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices); in draw_elements() 542 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices); in draw_elements() 546 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices); in draw_elements() 566 ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices); in draw_elements_invalid_program() 571 ctx.glDrawElements(GL_POINTS, 1, -1, vertices); in draw_elements_invalid_program() 573 ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices); in draw_elements_invalid_program() [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | Grid.java | 246 gl.glDrawElements(GL10.GL_TRIANGLES, count, in drawStrip() 250 gl11.glDrawElements(GL11.GL_TRIANGLES, count, in drawStrip() 264 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, in draw() 276 gl11.glDrawElements(GL11.GL_TRIANGLES, mIndexCount, in draw()
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/external/autotest/client/deps/glbench/src/ |
D | testbase.cc | 225 glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0); in TestFunc() 228 glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0); in TestFunc()
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D | glinterfacetest.cc | 81 glDrawElements(GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, 0); in RenderGLSimple()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 47 { "glDrawElements", (deFunctionPtr)glDrawElements },
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D | egluStaticES30Library.inl | 71 { "glDrawElements", (deFunctionPtr)glDrawElements },
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/external/mesa3d/src/mapi/es1api/ |
D | ABI-check | 49 glDrawElements
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | OGLES2DisplacementMap.cpp | 643 glDrawElements(GL_TRIANGLES, pMesh->nNumFaces*3, GL_UNSIGNED_SHORT, 0); in DrawMesh() 660 …glDrawElements(GL_TRIANGLE_STRIP, pMesh->pnStripLength[i]+2, GL_UNSIGNED_SHORT, &((GLshort*)0)[off… in DrawMesh()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.def | 68 glDrawElements @55
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D | exports.map | 69 glDrawElements;
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/external/mesa3d/src/gallium/targets/osmesa/ |
D | osmesa.mingw.def | 83 glDrawElements = glDrawElements@16
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D | osmesa.def | 86 glDrawElements
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/external/deqp/doc/testspecs/GLES2/ |
D | stress.long.txt | 71 either glDrawElements() or glDrawArrays(). 101 - Use glDrawArrays() (and no index buffer) instead of glDrawElements()
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 76 glDrawElements = glDrawElements@16
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/external/eigen/demos/opengl/ |
D | icosphere.cpp | 112 … glDrawElements(GL_TRIANGLES, mIndices[level]->size(), GL_UNSIGNED_INT, &(mIndices[level]->at(0))); in draw()
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 75 glDrawElements
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 44 glDrawElements @42
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D | exports.map | 45 glDrawElements;
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.primitive_restart.txt | 26 - glDrawElements()
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/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.def | 77 glDrawElements @75
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 742 glDrawElements(GL_TRIANGLES, Mesh.nNumFaces*3, GL_UNSIGNED_SHORT, 0); in RenderScene() 837 glDrawElements(GL_TRIANGLES, i32Tris * 3, GL_UNSIGNED_SHORT, (void*) offset); in DrawSkinnedMesh()
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