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Searched refs:glGetActiveUniform (Results 1 – 25 of 56) sorted by relevance

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/external/deqp/framework/egl/
DegluStaticES20Library.inl61 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
DegluStaticES30Library.inl96 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
/external/mesa3d/src/mapi/es2api/
DABI-check102 glGetActiveUniform
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def58 glGetActiveUniform @56
Dexports.map59 glGetActiveUniform;
DlibGLESv2.hpp113 …void (*glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* … member in LibGLESv2exports
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp429 glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0); in init()
434 glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0); in init()
440 glGetActiveUniform(program.getProgram(), 5, 0, 0, 0, 0, 0); in init()
445 glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0); in init()
Des2fShaderStateQueryTests.cpp1256 glGetActiveUniform(program, ndx, DE_LENGTH_OF_ARRAY(buffer), &written, &size, &type, buffer); in test()
1285 glGetActiveUniform(program, ndx, 1, &written, &size, &type, buffer); in test()
1395 glGetActiveUniform(program, index, 0, &written, &size, &type, buffer); in test()
/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp505 glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0); in init()
510 glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0); in init()
516 glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); in init()
521 glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0); in init()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl61 gl->getActiveUniform = &glGetActiveUniform;
DglwInitES30Direct.inl96 gl->getActiveUniform = &glGetActiveUniform;
DglwInitES20.inl61 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
DglwInitES31Direct.inl108 gl->getActiveUniform = &glGetActiveUniform;
DglwInitES32Direct.inl124 gl->getActiveUniform = &glGetActiveUniform;
DglwInitES30.inl96 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
DglwInitGL30.inl98 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
DglwInitGL31.inl101 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
DglwInitGL32.inl108 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
DglwInitES31.inl108 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp790 ctx.glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0); in get_active_uniform()
795 ctx.glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0); in get_active_uniform()
801 ctx.glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); in get_active_uniform()
806 ctx.glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0); in get_active_uniform()
/external/deqp/doc/
DGLES2 Negative API Functions.txt131 o glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,…
DGLES3 Negative API Functions.txt209 o glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,…
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp105 …void glGetActiveUniform (deUint32 program, deUint32 index, int bufsize, int* length, int* s…
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsi…
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl196 gl->getActiveUniform = glGetActiveUniform;

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