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Searched refs:glGetAttachedShaders (Results 1 – 25 of 54) sorted by relevance

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/external/deqp/framework/egl/
DegluStaticES20Library.inl62 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
DegluStaticES30Library.inl100 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
/external/mesa3d/src/mapi/es2api/
DABI-check106 glGetAttachedShaders
/external/deqp/modules/gles2/functional/
Des2fNegativeStateApiTests.cpp126 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); in init()
131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); in init()
136 glGetAttachedShaders(program, -1, &count[0], &shaders[0]); in init()
Des2fShaderStateQueryTests.cpp1145 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders); in test()
1168 glGetAttachedShaders(program, 0, &count, shaders); in test()
1177 glGetAttachedShaders(program, 1, &count, shaders); in test()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def59 glGetAttachedShaders @57
Dexports.map60 glGetAttachedShaders;
DlibGLESv2.hpp114 void (*glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); member in LibGLESv2exports
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl62 gl->getAttachedShaders = &glGetAttachedShaders;
DglwInitES30Direct.inl100 gl->getAttachedShaders = &glGetAttachedShaders;
DglwInitES20.inl62 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
DglwInitES31Direct.inl112 gl->getAttachedShaders = &glGetAttachedShaders;
DglwInitES32Direct.inl128 gl->getAttachedShaders = &glGetAttachedShaders;
DglwInitES30.inl100 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
DglwInitGL30.inl99 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
DglwInitGL31.inl106 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
DglwInitGL32.inl113 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
DglwInitES31.inl112 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp190 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); in init()
195 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); in init()
200 glGetAttachedShaders(program, -1, &count[0], &shaders[0]); in init()
Des3fShaderStateQueryTests.cpp1435 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders); in test()
1458 glGetAttachedShaders(program, 0, &count, shaders); in test()
1467 glGetAttachedShaders(program, 1, &count, shaders); in test()
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp273 ctx.glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); in get_attached_shaders()
278 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); in get_attached_shaders()
283 ctx.glGetAttachedShaders(program, -1, &count[0], &shaders[0]); in get_attached_shaders()
/external/deqp/doc/
DGLES2 Negative API Functions.txt41 o glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp106 void glGetAttachedShaders (deUint32 program, int maxcount, int* count, deUint32* shaders);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei…
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl201 gl->getAttachedShaders = glGetAttachedShaders;

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