/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_Windows.cpp | 341 glGetShaderiv(uiFragShader, GL_COMPILE_STATUS, &bShaderCompiled); in WinMain() 348 glGetShaderiv(uiFragShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in WinMain() 365 glGetShaderiv(uiVertShader, GL_COMPILE_STATUS, &bShaderCompiled); in WinMain() 370 glGetShaderiv(uiVertShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in WinMain()
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D | OGLES2HelloAPI_LinuxX11.cpp | 468 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &isShaderCompiled); in InitialiseShaders() 473 glGetShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in InitialiseShaders() 511 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled); in InitialiseShaders() 516 glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in InitialiseShaders()
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D | OGLES2HelloAPI_OSX.mm | 370 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &isShaderCompiled); 375 glGetShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); 413 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled); 418 glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 84 FNDEF(void, glGetShaderiv, (GLuint shader, GLenum pname, GLint* params)); 132 #define glGetShaderiv FNPTR(glGetShaderiv) macro
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D | shader.c | 31 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogSize); in printShaderLog() 47 glGetShaderiv(shader, GL_COMPILE_STATUS, &bShaderCompiled); in createShader()
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D | importgl.c | 75 IMPORT_FUNC_GL(glGetShaderiv); in importGLInit()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeStateApiTests.cpp | 157 glGetShaderiv(shader, -1, ¶m[0]); in init() 162 glGetShaderiv(-1, GL_SHADER_TYPE, ¶m[0]); in init() 167 glGetShaderiv(shader, GL_COMPILE_STATUS, ¶m[0]); in init() 169 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, ¶m[0]); in init() 171 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, ¶m[0]); in init() 176 glGetShaderiv(program, GL_SHADER_TYPE, ¶m[0]); in init()
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D | es2fShaderApiTests.cpp | 361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus() 467 glGetShaderiv(shader, GL_DELETE_STATUS, &deleteStatus); in checkDeleteStatus() 563 glGetShaderiv(shader.getShader(), GL_SHADER_SOURCE_LENGTH, &sourceLength); in getSourceLength()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTShader.cpp | 95 glGetShaderiv(*pObject, GL_COMPILE_STATUS, &ShaderCompiled); in PVRTShaderLoadSourceFromMemory() 99 glGetShaderiv(*pObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength); in PVRTShaderLoadSourceFromMemory()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 76 { "glGetShaderiv", (deFunctionPtr)glGetShaderiv },
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D | egluStaticES30Library.inl | 126 { "glGetShaderiv", (deFunctionPtr)glGetShaderiv },
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/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 247 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 250 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 47 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, 0); in compileShader()
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 81 glGetShaderiv(vtx_id,GL_COMPILE_STATUS,&ok); in createShader() 89 glGetShaderiv(frg_id,GL_COMPILE_STATUS,&ok); in createShader()
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 130 glGetShaderiv
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 73 glGetShaderiv @68
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D | exports.map | 74 glGetShaderiv;
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | open_gles20.mm | 173 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 176 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len);
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/external/autotest/client/deps/nvmap_compactor/src/ |
D | nvmap_carveout_compactor.c | 506 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); in PrintShaderInfoLog() 522 glGetShaderiv(shader, GL_COMPILE_STATUS, &success); in LoadShader()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 112 return (GrGLFuncPtr) glGetShaderiv; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 76 gl->getShaderiv = &glGetShaderiv;
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/external/drm_hwcomposer/ |
D | glworker.cpp | 163 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status); in CompileAndCheckShader() 167 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length); in CompileAndCheckShader()
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/external/deqp/modules/gles3/functional/ |
D | es3fBooleanStateQueryTests.cpp | 593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
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D | es3fNegativeStateApiTests.cpp | 218 glGetShaderiv(shader, -1, ¶m[0]); in init() 223 glGetShaderiv(-1, GL_SHADER_TYPE, ¶m[0]); in init() 228 glGetShaderiv(program, GL_SHADER_TYPE, ¶m[0]); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderStateQueryTests.cpp | 430 gl.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLen); in iterate()
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